/spawn combine delete

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John Adams
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/spawn combine delete

Post by John Adams » Sat Jan 31, 2009 1:56 pm

LE, if you could add an option to the /spawn combine command to delete all selected spawns from the DB (rather than combine them into a single spawngroup) it would help tremendously with cleaning up redundant areas.

An example usage is that I head into a swarm of spawns, combine those that I do want to keep, and delete the rest. Currently I have to either select each one and /spawn remove it, or I can /spawn combine 100, then delete that entire spawn group from the DB later. Not sure if that latter result will leave residual spawns in the DB, but I suppose I can test it on my dev DB. Still, it would be more intuitive if we had an option specifically for this task.

Thanks

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John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
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Re: /spawn combine delete

Post by John Adams » Sat Feb 07, 2009 11:11 am

Actually after playing with /spawn combine {radius} a while, I do not think this is necessary. Thank you for ignoring it :roll: since I think combining a radius into a single spawngroup will offer the same effect. If we truly want it deleted, we can /repop and /spawn remove that new spawngroup. Done! ;)

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