I rarely use "/spawn create" in-game since most of our data comes from collected logs, but I went to a player house zone yesterday and tried to summon up some crafting tables just to see what they look like (why there are so many variations). I tried /spawn create object 2338 1 1 "Test Chemistry" and got nothing. Then I tried spawning an NPC the same way, and still got nothing. I zoned over to North Qeynos and ran the table test, and the object appeared ok. Also in the Guild Hall zones, the objects appear as expected. Just didn't seem to show up in the Player housing zones. There also did not appear to be any command feedback (success or failure) in the housing zone.
Question: What scenario would cause the /spawn create to not create something? OR, is it just the fact that player housing zones have some "restrictions" on them? I can't imagine the latter, but who knows...
/spawn create question
Moderator: Team Members
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Re: /spawn create question
It might have been broken since I changed the way spawns were sent to the client. I'll take a look at it.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: /spawn create question
Try this... using the tess db, zone into WorkshopEvil - there should be no workbenches in there.
Then run this: /spawn create object 2338 1 1 'test'
Outside in say Queen's Colony, this command conjures up a chemistry table. If you go to "Stalwart", a populated TS instance, it also brings up the chem table. But in an empty TS instance (WorkshopEvil), nada... I am boggled. I doubt there's anything wrong with the command, unless you require something else be present in the zone first, for reference maybe?
Then run this: /spawn create object 2338 1 1 'test'
Outside in say Queen's Colony, this command conjures up a chemistry table. If you go to "Stalwart", a populated TS instance, it also brings up the chem table. But in an empty TS instance (WorkshopEvil), nada... I am boggled. I doubt there's anything wrong with the command, unless you require something else be present in the zone first, for reference maybe?
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Re: /spawn create question
This was caused by a variable not being set properly for a zone that contained 0 spawns.
Who is online
Users browsing this forum: No registered users and 0 guests