Emotes

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John Adams
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Emotes

Post by John Adams » Sun Jan 25, 2009 2:41 am

The more players I see online lately, the more I see the /dance, /flirt, /playdead's coming across my console. I know we can emote ourselves using /animtest and the visual_state - how much would it cost to sneak in working Emotes?

What do you need from us? Packets of every social? We can do that.

LethalEncounter
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Re: Emotes

Post by LethalEncounter » Sun Jan 25, 2009 7:46 am

Image did it a while back, but apparently the message field wasn't on the update server for whatever reason. Also, looking at it I think I'm going to have to add a second column to the table. The reason being that some (all?) emotes display a different message if you have something targeted.
IE:
LethalEncounter smiles
or
LethalEncounter smiles at the treasure chest

You can get started whenever you like. Just find the ID it tells you and add the messages to the visual_states table. In targeted_message use %t to designate where the server should substitute the targeted spawns name.

LethalEncounter
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Re: Emotes

Post by LethalEncounter » Sun Jan 25, 2009 9:22 am

Actually hold off for a bit. I'm going to have to redesign it. The problem is that some emotes use the same visual state, so a simple one for one won't work. I'll have to make it pull from a new table.

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Re: Emotes

Post by John Adams » Sun Jan 25, 2009 11:48 am

Ok, well add it to the list then hah. If there's anything we data guys can do to help, just let me know.

Since some emotes have audio, I mean... would we have to collect that to get the sound keys?

LethalEncounter
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Re: Emotes

Post by LethalEncounter » Sun Jan 25, 2009 12:21 pm

Which emote has a sound associated with it? Btw I already collected most if not all of the emotes. Update and look in your emotes table :)


You can use the following variables in your emotes:

%t = target name

gender based:
%g1 = his/her
%g2 = him/her
%g3 = he/she

Hop on my server if you want to test it out.

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Re: Emotes

Post by John Adams » Sun Jan 25, 2009 1:04 pm

Haha, nice LE. Little things like this bring much fun to the project, now we can start shaking our fannies at each other. ;)

As for voiceovers, if you look in your Socials dialog, any emote with a chat bubble icon will produce an audio response as well. Like /flirt =)

AND! depending on what setting you have in your Persona for what voice you wish to use, I think the voiceovers are different, too. I'll dig up an example.

BUT! ;) Just having working emotes is great for now.

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Re: Emotes

Post by John Adams » Sun Jan 25, 2009 1:15 pm

well, nm... all of a sudden my sound capture doesn't work with Fraps, so you'll have to take my word for it. I logged in, opened Persona / Details, switched my characters voice profiles and tried "Apologize"... and each one was a different voiceover. The good news is I do not think the voiceovers differe between race, only gender. Someone can correct me if I am wrong.

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Re: Emotes

Post by LethalEncounter » Sun Jan 25, 2009 1:19 pm

I can't even login to Live at the moment, are you having any problems?

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Re: Emotes

Post by John Adams » Sun Jan 25, 2009 1:41 pm

No, I hopped on 3 times trying to get the sound to capture. Trying it now, and it seems to let me in ok. I see they slipped another little client patch out too. Blah.

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Re: Emotes

Post by LethalEncounter » Sun Jan 25, 2009 2:16 pm

Ahh that is what happened, they must have been restarting their login servers for the patch. BTW this emote stuff is good, I was able to find two unknowns (emote_voice and combat_voice) for spawns out of the emote work.

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Re: Emotes

Post by John Adams » Wed Feb 04, 2009 11:05 am

One more odd thing I noticed and cannot track down myself (maybe because this is an internal client screwup?) but female fae seem to have the emote voice of dwarven males. :lol:

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Re: Emotes

Post by John Adams » Wed Feb 04, 2009 10:10 pm

Ahh, figured it out I think. If the P:ersona window has Emote set to <None>, the default seems to be some generic male voice. Soon as I changed the setting on a new girl fae, she squeaks as annoyingly as she is supposed to.

I believe <None> should not echo a sound to anyone, right?

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Re: Emotes

Post by LethalEncounter » Thu Feb 05, 2009 5:26 pm

Yah I think so, although odd that any voice at all plays.

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Re: Emotes

Post by John Adams » Thu Feb 05, 2009 9:30 pm

It appears that once you switch it from <None> to something, then back to <None>, no sound plays. So perhaps the problem is with the "0" default not being recognized on new characters.

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