Code: Select all
function aggro(NPC, Spawn)
FaceTarget(NPC, Spawn)
choice = math.random(1,5)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/exp03_combatvo/goblin_greater_faydark/ft/_exp03/goblin/goblin_greater_faydark_aggro_68f43c9.mp3", "Arroop!", "", 789139818, 1768762311, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/exp03_combatvo/goblin_greater_faydark/ft/_exp03/goblin/goblin_greater_faydark_aggro_c809bb68.mp3", "I grow bigger than you!", "", 1365081195, 1786804084, Spawn)
else
-- say nothing
end
end
function healthchanged(NPC)
if GetCurrentHP(NPC) <= (GetMaxHP(NPC) / 2) then
choice = math.random(1,5)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/exp03_combatvo/goblin_greater_faydark/ft/_exp03/goblin/goblin_greater_faydark_battle_25d9a433.mp3", "Grum! Grum! ", "", 1460066353, 1003945639, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/exp03_combatvo/goblin_greater_faydark/ft/_exp03/goblin/goblin_greater_faydark_battle_4e5ee4ae.mp3", "Smash the squishies.", "", 3016834030, 2330929155, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/exp03_combatvo/goblin_greater_faydark/ft/_exp03/goblin/goblin_greater_faydark_battle_603b0f3b.mp3", "Run away from the mines!", "", 861506750, 2339330363, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/exp03_combatvo/goblin_greater_faydark/ft/_exp03/goblin/goblin_greater_faydark_battle_cf61b767.mp3", "Groblin's go!", "", 1309387887, 223459313, Spawn)
else
-- say nothing
end
end
end
function death(NPC, Spawn)
choice = math.random(1,5)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/exp03_combatvo/goblin_greater_faydark/ft/_exp03/goblin/goblin_greater_faydark_death_31b8eb31.mp3", "I shall grow no more!", "", 2582377610, 2713862197, Spawn)
end
endSecondly is the healthchanged(), and this one is probably the one we're looking to understand more. Trying a little math to get the 50% health mark, then shouting some grobin "battle" chant at that point, but the mobs stay silent. We have not gotten this to work as far as I know.
Lastly, death() - no bad news here, this one seems to work ok. =) Just wanted to set up the entire flow of what the script is trying to accomplish. Any experts want to review my script and tell me where I'm going wrong, please do.
TIA,
-J
PS: Before you say my math.random() can choose -- say nothing, I know. And I've tried forcing things to no random, still no convos.