Some new commands for the Emulator

Old feature requests stored here for reference.
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ZexisStryfe
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Some new commands for the Emulator

Post by ZexisStryfe » Tue Feb 19, 2008 12:46 pm

I would like to request 2 new admin commands be added to the Emu.
/size- to change the size of a spawn on the fly (does /attribute size exist?) This would help my categorizing of models quite a bit since some models are too big for screenshots (some dragons, MCP, etc.)
/gm or /indestructible- Make is so the character can't be damaged. Now that falling damage has been added, it is way too easy to kill yourself with /speed up high (Take a wrong step and take 23000 dmg from "falling" down a hill).
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Post by Arremis » Tue Feb 19, 2008 3:10 pm

Brings back EQ memories..."You have fallen for 200,000 damage." "You have died from pain and suffering." :lol:

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Post by ZexisStryfe » Tue Feb 19, 2008 4:04 pm

yup, nothing like falling through the world to ruin your day :P
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Post by John Adams » Wed Feb 20, 2008 10:56 am

FYI, /spawn size # does work on the fly right now. I am not 100% certain it's working perfectly though, since multiples of the same npcID are spawned and they all do not dynamically resize. I think LE knows about that tho.
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Post by ZexisStryfe » Wed Feb 20, 2008 1:12 pm

Does that change the size of an existing spawn or does it create a new spawn of size #?
I am looking for a command that does the former.
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Post by John Adams » Sat Feb 23, 2008 2:10 pm

If you target a large coastal crab and type /spawn size 72, it balloons up to a rather dramatic size before your eyes, and the NPC ID record is updated in the database to the new size.
So, yes.
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Post by ZexisStryfe » Sat Feb 23, 2008 3:14 pm

it seems that for some reason, /spawn size #doesn't work/ doesn't exist for me. it tells me that i am using the spawn command incorrectly.
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Post by LethalEncounter » Sat Feb 23, 2008 3:33 pm

if you are running an old version of 0.4, you might not have the command available. It is part of the development releases.

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Post by John Adams » Sat Feb 23, 2008 6:37 pm

Doh, I'm sorry Zexis. The actual command is
/spawn set [db field] [value]
So /spawn set is the command, [db field] is the field in the NPC table you wish to change and [value] is the new value to set.
In the case of size, I am finding that size is odd. it's not a simple 1...2...3 thing, but a 16,20,24... etc. Definitely allows for finer tuning. Give that a try in one of the newer binaries.
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Re: Some new commands for the Emulator

Post by John Adams » Sat Feb 07, 2009 11:59 am

ZexisStryfe wrote:/gm or /indestructible- Make is so the character can't be damaged. Now that falling damage has been added, it is way too easy to kill yourself with /speed up high (Take a wrong step and take 23000 dmg from "falling" down a hill).
LE, I would like to re-request this from Zexis. It is true that now with falling damage plus our inability to run at normal speed anymore (hah) we're dying left and right during data cleansing. An /invulnerable command for GMs would be a welcome addition.

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Re: Some new commands for the Emulator

Post by LethalEncounter » Sat Feb 07, 2009 12:16 pm

heh kk, sure thing.

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