Some new commands for the Emulator
- ZexisStryfe
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Some new commands for the Emulator
I would like to request 2 new admin commands be added to the Emu.
/size- to change the size of a spawn on the fly (does /attribute size exist?) This would help my categorizing of models quite a bit since some models are too big for screenshots (some dragons, MCP, etc.)
/gm or /indestructible- Make is so the character can't be damaged. Now that falling damage has been added, it is way too easy to kill yourself with /speed up high (Take a wrong step and take 23000 dmg from "falling" down a hill).
/size- to change the size of a spawn on the fly (does /attribute size exist?) This would help my categorizing of models quite a bit since some models are too big for screenshots (some dragons, MCP, etc.)
/gm or /indestructible- Make is so the character can't be damaged. Now that falling damage has been added, it is way too easy to kill yourself with /speed up high (Take a wrong step and take 23000 dmg from "falling" down a hill).
- ZexisStryfe
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- John Adams
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FYI, /spawn size # does work on the fly right now. I am not 100% certain it's working perfectly though, since multiples of the same npcID are spawned and they all do not dynamically resize. I think LE knows about that tho.
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
- ZexisStryfe
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- John Adams
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- ZexisStryfe
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LethalEncounter
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- John Adams
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Doh, I'm sorry Zexis. The actual command is
/spawn set [db field] [value]
So /spawn set is the command, [db field] is the field in the NPC table you wish to change and [value] is the new value to set.
In the case of size, I am finding that size is odd. it's not a simple 1...2...3 thing, but a 16,20,24... etc. Definitely allows for finer tuning. Give that a try in one of the newer binaries.
/spawn set [db field] [value]
So /spawn set is the command, [db field] is the field in the NPC table you wish to change and [value] is the new value to set.
In the case of size, I am finding that size is odd. it's not a simple 1...2...3 thing, but a 16,20,24... etc. Definitely allows for finer tuning. Give that a try in one of the newer binaries.
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
- John Adams
- Retired
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Re: Some new commands for the Emulator
LE, I would like to re-request this from Zexis. It is true that now with falling damage plus our inability to run at normal speed anymore (hah) we're dying left and right during data cleansing. An /invulnerable command for GMs would be a welcome addition.ZexisStryfe wrote:/gm or /indestructible- Make is so the character can't be damaged. Now that falling damage has been added, it is way too easy to kill yourself with /speed up high (Take a wrong step and take 23000 dmg from "falling" down a hill).
-
LethalEncounter
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Re: Some new commands for the Emulator
heh kk, sure thing.
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