Understanding Spell ID's

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John Adams
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Understanding Spell ID's

Post by John Adams » Thu Feb 12, 2009 11:26 pm

I have thrown together a quick Wiki article to clear up some of the mystery behind how the DB Project has chosen to structure our spell ID's.

This should help players doing extensive testing with the /useability {spell_id} command for casting spells that are not yet in their spell book. Remember that very few spells are actually coded yet, so if one does not work >at all<, we know about it.

If an effect or type of damage is wrong on a working spell, /bug it.


Visit this Wiki article for more info.

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