I have thrown together a quick Wiki article to clear up some of the mystery behind how the DB Project has chosen to structure our spell ID's.
This should help players doing extensive testing with the /useability {spell_id} command for casting spells that are not yet in their spell book. Remember that very few spells are actually coded yet, so if one does not work >at all<, we know about it.
If an effect or type of damage is wrong on a working spell, /bug it.
Visit this Wiki article for more info.
Understanding Spell ID's
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Most information about EQ2Emulator and Tutorials can be found at the Project Wiki. Look there for the most current information.
Most information about EQ2Emulator and Tutorials can be found at the Project Wiki. Look there for the most current information.
- John Adams
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