John Adams wrote:Zco, you have any thoughts on the seemingly redundant data on the Spells info editor? What I see is a target_type selector where you can pick Group, Friend, Raid, etc. But then I see "affect_only_group_members" and the new "group_spell" value just added. Wouldn't the target_type alone determine all these other things?
Nope, you have to set target_type to 1 and friendly_spell to 1 to display 'Friend'
For 'Group Friend' set group_spell to 1 in addition to the values above.
To get 'Friend's Corpse' to display for the Revive spell for instance, you set target_type to 5, friend_spell to 1
And Finally to get 'Raid or Group Friend' set the can_effect_raid flag to 1
I also found that setting the target_type to 8 it displays 'Raid (AE)' and setting it to 9 displays 'Other Group (AE)' what ever that is.
Same with "friendly_spell", the target_type is not "enemy", would that be considered friendly? I think I understand that all these values are from SOE - so we should likely implement them the same, but maybe to help us understand the need for the redundancies, you got any ideas?
Or is it something like, I have a Friendly spell, but it can only be used on my group members... ?
Confused!
Btw, the values are added to the editor. I'll see if I can dig out the raw data this weekend, but I am going to be extremely preoccupied, I'll do what I can.
I think the 'affect_only_group_members' is a flag for those spells that will only work while members are grouped, and it doesn't affect the Target display text.
Hope that clears some confusion.