Current struct:
Code: Select all
- <Struct Name="Substruct_MaintainedEffects" ClientVersion="1">
<Data ElementName="name" Type="char" Size="60" />
<Data ElementName="target" Type="int32" Size="1" />
<Data ElementName="unknown" Type="int8" Size="1" />
<Data ElementName="spell_id" Type="int32" Size="1" />
<Data ElementName="unknown2" Type="int32" Size="1" />
<Data ElementName="icon" Type="int16" Size="1" />
<Data ElementName="icon_type" Type="int16" Size="1" />
<Data ElementName="unknown3" Type="int16" Size="1" />
<Data ElementName="time_remaining" Type="float" Size="1" />
<Data ElementName="icon_color" Type="int32" Size="1" />
</Struct>Code: Select all
- <Struct Name="Substruct_MaintainedEffects" ClientVersion="1">
<Data ElementName="name" Type="char" Size="60" />
<Data ElementName="target" Type="int32" Size="1" />
<Data ElementName="target_type" Type="int8" Size="1" />
<Data ElementName="spell_id" Type="int32" Size="1" />
<Data ElementName="slot_pos" Type="int32" Size="1" />
<Data ElementName="icon" Type="int16" Size="1" />
<Data ElementName="icon_type" Type="int16" Size="1" />
<Data ElementName="unknown3" Type="int8" Size="1" />
<Data ElementName="conc_used" Type="int8" Size="1" />
<Data ElementName="time_remaining" Type="float" Size="1" />
<Data ElementName="icon_color" Type="int32" Size="1" />
</Struct>On the target type I got these values:
0 = Self
1 = Pet <--------------Edit: played with server code and found it displayed this
2 = <Spawn> Name <-----Edit: setting this displayed nothing, where on live it displays the name of target of the spell
3 = Group
slot_num = position of the shown icon in the maintained window
unknown3 still unknown, but there was always a 1 here
conc_used = every maintained effect that used a concentration slot show a value of 1 here.