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- Btw, I think this only happens on items in the Buy tab - I do not see it popping up full examine on Sell or Buy Back
Ok, about this heh... the reason it's not popping the full examine on mouse-over for Sell is that it is not properly building the examine tooltip anyway. That, and maybe it also happens to be the right examine type for Sell =) Here's two examples, one of Beta Voucher for Buy, and the other for Sell.
- As a new toon, I get a stack of 20 'flask of water' to start. If I /summon another of the same type, then go to Sell to Merchant, I cannot select the top-most 'flask of water' item if I have the second one selected. Like the list is getting confused.
- "Not for sale" issues:
- does not stick after you have closed the merchant window and re-open it
needs to replace the coin value with the text "Not for sale" in both the item list and below the detail.
see this before/after screenies
- Update: (03/01/2009) Buy on the Buy Back tab shows the total coin to buy back the entire stack, but only buys 1 item - though it deducts the price of the entire stack as if it bought all 20.
Also now it appears my inventory is showing the full stack purchased, so I think it's just not removing it from buyback.
- Some vendors are showing the Sell tab first. Most are ok. Not sure what is causing this odd behavior, but it is consistent (always happens on the same vendor, not inconsistently).
- "sell to merchant" menu item still lands on "Buy" tab - likely the entity_commands handler?
- Merchants with merchant_id assigned but no merchants inventory built, show the contents of the previous vender viewed instead of an empty window. And, the initial Sell tab does not show player items to sell until you switch to Buy Back and back to Sell (rev 267).
- NO TRADE items can be sold? Is that correct?
- [Feature Request] Cannot buy or sell with Status Points - not a bug, but something to implement.
- [Feature Request] Some merchants in live do not offer any goods unless you have faction/status/class(race?) Need the ability to limit merchant lists. My gal just told me about a merchant that "does not want your business", so either that is faction or race, eh?
- [Feature Request] Separating Class, as it is likely more needed right away than faction. Spell Scroll merchants have lists of everyone's App2's I imagine - but when a Guardian clicks that merchant, only his/her spells are available for sale. We need to hook merchant Items into `skill_req` perhaps to limit these merchant lists, but only on specific merchant types.
- [Feature Request] Make sure merchant item lists allow the Dressing Room option if available for the item. I don't know if Dressing Room works for us now, cuz I cannot get it to pop up yet.
- [Feature Request] Add support for Repair dialog (not full functionality, just UI window will do for now)
- [Feature Request] Add support for Broker dialog (not full functionality, just UI window will do for now)