spell icons in maintained window

Old bugs stored here for reference.
LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: spell icons in maintained window

Post by LethalEncounter » Sun Mar 01, 2009 8:01 pm

Hey Zcoretri , don't bother with these spell effects. Ive discovered a bit more about them:

<Struct Name="Substruct_SpellEffects" ClientVersion="843" >
<Data ElementName="spell_id" Type="int32" Size="1" />
<Data ElementName="total_time" Type="float" Size="1" />
<Data ElementName="expire_timestamp" Type="int32" Size="1" />
<Data ElementName="icon" Type="int16" Size="1" />
<Data ElementName="icon_type" Type="int16" Size="1" />
<Data ElementName="unknown2" Type="int16" Size="1" />
</Struct>

<Struct Name="Substruct_MaintainedEffects" ClientVersion="1">
<Data ElementName="name" Type="char" Size="60" />
<Data ElementName="target" Type="int32" Size="1" />
<Data ElementName="target_type" Type="int8" Size="1" />
<Data ElementName="spell_id" Type="int32" Size="1" />
<Data ElementName="slot_pos" Type="int32" Size="1" />
<Data ElementName="icon" Type="int16" Size="1" />
<Data ElementName="icon_type" Type="int16" Size="1" />
<Data ElementName="unknown3" Type="int8" Size="1" />
<Data ElementName="conc_used" Type="int8" Size="1" />
<Data ElementName="total_time" Type="float" Size="1" />
<Data ElementName="expire_timestamp" Type="int32" Size="1" />
</Struct>

Using these structs plus a few changes to World, the spells display the time remaining, flash, and go away like Live. I'm out of time for tonight, but I'll try to fix the remaining bugs tomorrow and get it checked in.

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Zcoretri
Team Member
Posts: 1642
Joined: Fri Jul 27, 2007 12:55 pm
Location: SoCal

Re: spell icons in maintained window

Post by Zcoretri » Sun Mar 01, 2009 11:39 pm

Nice work LE, can't wait to check it out :)

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