I had a couple questions, this may be the wrong place if so, sorry about that.
First I was wondering if there was any bug tracking system, something like TRAC? I would like to help out a bit here and there, if I can, but i don't know where to start.
Also I was wondering if you guys actually did any programming in linux, or if it was all done in Windows, just testing Linux. If so I'm just wondering what IDE you're using, if any.
general question on development..
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LethalEncounter
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Re: general question on development..
I'm using Visual Studio .NET and I only compile the linux version when someone mentions a problem. After the beta is released I'll start using the linux version much more heavily as that is where I will host my server. We have bugzilla set up, but the best option is to submit a /bug report in game as world sends those to the login server automatically.
- John Adams
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Re: general question on development..
Eventually (time has escaped me, I guess) I planned to write a generic script to display known bugs in our Portal. We (devs) still have to hash out what we want to show up, so it won't be immediately. I'd rather not have bugs going into 2 place, but that's still left for us to decide. As LE said, /bug in-game is the only one we're paying attention to, really.
And bugs on Tess have a script to display known bugs, but it's private to those on the content team. If you plan to join a team, you may have access.
And bugs on Tess have a script to display known bugs, but it's private to those on the content team. If you plan to join a team, you may have access.
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