Client 5499L (Russian localization) crush

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Darkglow
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Joined: Thu Mar 12, 2009 11:18 am

Client 5499L (Russian localization) crush

Post by Darkglow » Fri Mar 20, 2009 12:41 pm

Hi there!

Compiled sources from SVN -> MLserver start ok -> WorldDebug start ok -> Client start ok -> Client login normal: char selection -> trying to log in world -> client crush =(
World server listening on: 127.0.0.1:9000
Starting static zones...
Connected to LoginServer: 127.0.0.1:9100
AddAuth: 1 Key: 1237576550
168006 New client from ip: 127.0.0.1 port: 63356
ZoneAuth: Access Key, 1237576550, Character Name, Admin, Account ID, 1, TimeStam
p, 1237576550
Loading new Zone 'QueensColony'
Loaded 4 NPC(s), 1 Object(s), 0 Widget(s), 1 Sign(s), 1 GroundSpawn(s).
OP_Unknown Received 0x0026
0: 01 00 00 00 7A 44 | ....zD
Timeout up!, state=0
Timeout up!, state=2
Zone: Removing client from ip:127.0.0.1 port:63356
Timeout up!, state=2
Removing connection
Shutting Down Zone 'QueensColony'
What do u think?

Regards
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Bion
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Re: Client 5499L (Russian localization) crush

Post by Bion » Fri Mar 20, 2009 12:59 pm

copy the new structs over you are using a old spawnstucts.xml the xml files in the Config Files dir to the same dir as your server exe

Darkglow
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Re: Client 5499L (Russian localization) crush

Post by Darkglow » Fri Mar 20, 2009 3:23 pm

Thx a lot, thats help me.
So, as I see NPS names, zone name, and some item names are translated automaticaly, but quest text and conversation are on english.
What about multilanguage support?

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John Adams
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Re: Client 5499L (Russian localization) crush

Post by John Adams » Fri Mar 20, 2009 3:49 pm

Darkglow wrote:What about multilanguage support?
I will go out on a limb here and say that English is the primary language of this project. For foreign language/regional support, it is going to have to be something the individual "foreign server administrator" sorts out on their own. There is no way we have time (or knowledge) to develop the thousands of quests/scripts we have to do, in multiple languages.

If the client cannot translate, then this will be an issue for non-english servers.

Bion
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Re: Client 5499L (Russian localization) crush

Post by Bion » Fri Mar 20, 2009 4:05 pm

I personally only speak english and do not have a clue to speaking anything else but having multi-language support would be a good thing. and is something we could setup I believe if we had translation to other languages everything that is in the database in english and in all the quest scripts that we have... basically the best thing to do is a few people in the community that read/write in the language of their choice get together and translate everything into that language. to make this less of a chore maybe use a translation tool first then go through and change the stuff that does not make sense.

also a recollect of any voice over will prob be needed if they are not working right for other languages. for each one...

alternatively you could just recollect everything on a different locale server and translate everything that way but
this is not a trival thing and will require a massive amount of collecting but if a few people get together in the community to get this done it is possible. but will have to be done for each language... there maybe other approaches but this is how i see what it would take.

if this is something you want to work on for the project this start up a post about language support for the language of your choice and try and get a few others that are interested in doing this for your language and get started on it.
If anyone is serious about doing this or other work for the emu then talk to JA or LE and maybe we can get a plan setup if you are willing to do the work. I am willing to answer any questions you may have if i am able. but atm this is not a priority for the Team and we are only working in english and letting the client do it's thing as far as translation goes.

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John Adams
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Re: Client 5499L (Russian localization) crush

Post by John Adams » Fri Mar 20, 2009 5:01 pm

To add to Bion's idea, I would gladly set up foreign language Dev Forums here for anyone interested in performing translations. Many open source projects do it, and it is not the responsibility of the core dev team to make it happen - but we would gladly support this effort.

As Bion said - it is a HUGE effort, which is why WE (the US team) are only doing English.

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