Xanibunib wrote:Sorry, that was my fault...
No worries, Xan. We're all in test mode, so no one should have a shit fit on you for resetting something. However, I am going to lock down editing on the Test server after I get the Dev server set up and we will no longer need to worry about this.
The only reason I keep bellaring at you guys to dev on your own servers
first is because the constant reloads and/or crashing of the server will only result in driving away player testers - which we need almost as much as we need content at this stage. LE and server Devs cannot identify core issues if players are not there to encounter them. Same with content. Once you guys build a zone and get everything working, the only TRUE test that it is working are players. Drive them off with server issues, we stall.
I lay the true "blame" for this on myself, because I do not have an adequate development environment for you guys, and you have to use what you have available... which is why I made the Dev Repack. Now you DO have a dev environment, so I am asking that you (all) use it. Tweak your scripts as necessary on Tess once you are done, but obvious errors should
never exist using this model.
It's like writing C++ code for the Server Core, and not hitting Compile first. You wouldn't do that (right LE?

), so I ask that you not do the same for Scripting.