Available Customization
Moderator: Team Members
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
Two more questions about customization.
1.) I noticed that the day/night cycle seems to be working fine in the client. Is it possible to force a zone not to cycle? ie- I want the Commonlands and Freeport to always be in darkness on my server (renaming the city Nocturnus). Is this possible?
2.) Is it possible to edit what the starting cities are for the races? For instance, I only want Gorowyn, Freeport, and Qeynos as the starting cities. Neriak and Kelethin are going to be dungeons. I would also like to move the Sarnak (being evil) to Freeport and make Gorowyn a totally neutral third faction. Can this be done? (intend on creating a new world map too but that is neither here nor there ;op )
1.) I noticed that the day/night cycle seems to be working fine in the client. Is it possible to force a zone not to cycle? ie- I want the Commonlands and Freeport to always be in darkness on my server (renaming the city Nocturnus). Is this possible?
2.) Is it possible to edit what the starting cities are for the races? For instance, I only want Gorowyn, Freeport, and Qeynos as the starting cities. Neriak and Kelethin are going to be dungeons. I would also like to move the Sarnak (being evil) to Freeport and make Gorowyn a totally neutral third faction. Can this be done? (intend on creating a new world map too but that is neither here nor there ;op )
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
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Riven
- Retired
- Posts: 113
- Joined: Thu Aug 30, 2007 3:11 am
- Location: Spain
That would be in DB? so we'll change the structure to accommodate to that matter. levelup stats, racial options each level x8 and things like that must be.LethalEncounter wrote:Yes it can be done, but it will take a little while. Be sure to add this request to the feature request forum so that it doesn't get lost. If I remember, when I am coding the piece that determines character's beginning stats I'll add this in as well.
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Yes it really isn't used right now, but you will be able to set the mobs final size as well as their initial size. For instance you can have a mob spawn tiny and then become quite large. The only problem is that they grow to full size in about 1 second. The growth time is probably one of the unknowns.
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Riven
- Retired
- Posts: 113
- Joined: Thu Aug 30, 2007 3:11 am
- Location: Spain
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