Grey con and KOS / con incorrect (Merged)

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John Adams
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Grey con and KOS / con incorrect (Merged)

Post by John Adams » Sun Jan 11, 2009 12:38 pm

The KOS indicator around spawn names stays red even if the spawn is below your experience level (grey).
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Re: Grey con and KOS

Post by JCL » Sun Jan 11, 2009 1:05 pm

John Adams wrote:The KOS indicator around spawn names stays red even if the spawn is below your experience level (grey).
On live, there used to be some grays that were still KOS, not too many though. I believe it was npc specific.

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Re: Grey con and KOS

Post by Bion » Sun Jan 11, 2009 1:27 pm

I do remember some greys attacking a long time ago on live but this either has been fixed or it was level dependent like if you were not x lvls over a mob it would still attack. but ya i seem to remember at least one mob in every "group" of greys doing this but i don't think it is like this anymore but not 100% sure.

on live now no greys have attacked me so far

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Re: Grey con and KOS

Post by John Adams » Sun Jan 11, 2009 4:21 pm

Well I'll be dipped... The Brokeskull Pawns in The Ruins are grey spawn to my level 14, yet maintain their KOS ability.

So I will move this from Bugs to Feature Requests, where we need the ability to specify which Spawns remain KOS and which do not when they go trivial.

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Re: Grey con and KOS

Post by alfa » Sun Jan 11, 2009 6:58 pm

As far I remeber, in group, if you are lvl 10 with a lvl 20 you see mobs gray but they are aggro for you cause of your low level
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Re: Grey con and KOS

Post by Bion » Sun Jan 11, 2009 7:12 pm

right alfa i completely forgot about that. if someone in the group you are in makes the encounter gray it will still remain kos to you because of your low level

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Re: Grey con and KOS

Post by John Adams » Sun Jan 11, 2009 7:46 pm

My level 17 is in a group with a level 20, and the level 13'ish mobs are grey to us both, yet KOS.

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Re: Grey con and KOS

Post by Bion » Sun Jan 11, 2009 8:41 pm

John are those mobs green to you by yourself though at 17? not sure on the lvl ranges when mobs turn grey it is dependent on the lvl ranges in your group.

for instance, if solo the mob is green you can group with someone just a lvl higher and it will turn gray sometimes the same level but 2 or 3 people. Or if you are a little bit higher lvl then the mob and group with a very low level person it will turn the mob green and even if it is KOS normally it will not be to you. Which i think is a bug on live cuz it should be kos to you if it cons.

lets say it like this if you at lvl 17 or 20 would group with a level 1 and take them to some mobs that just turned grey for you and normally kos mobs. Those mobs will be KOS to the level 1 but not you unless you are buffing them or heal them in some way. They will still show grey to the level 1 and will give no rewards when killed. If you try and kill things with the level one that cons to you they will not get any exp but you will. However if the level ranges are closer under 9 level difference they will get exp.

To make things more confusing me and a few friends killed a contested coldtooth in TS along time ago. we had just one group 3 was lvl 70 1 was lvl 51 and the others were in their 20's around 25 i think. we mentored the lvl 51 and with the lvl 20's in the group it bought that raid mob down from gray to green we killed it and got lots of phat loot for the lvl 20's think coldtooth is lvl 39 not sure it was a good while ago. but without those lower levels in the group he was gray to us.

it is this way so that a higher level can't group with a low lvl make the zone gray and give the lower lvl free ride so to speak to run around the zone. helps make it harder of higher levels to mentor farm stuff too if they would need heals or something since they would have to clear a path for the lower level. Instead of running to the name with the low level mentoring and having heals or dps of the lower lvl. This still can be done if you can solo the names just park the low lvl at the zone line and mentor then kill and then unmentor run to the next name etc etc. since you can mentor by right clicking the name in the group box but you will not beable to gain their help really unless you clear a path for them.

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/con range incorrect

Post by John Adams » Sun Mar 29, 2009 12:05 pm

Scatman noticed that the CON color of our spawns does not match live. His example, as a level 1, a level 4 on EQ2Emu is a Red con, but on Live, the level 4 is an Orange con.

Scat can tell more if needed.

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Re: /con range incorrect

Post by Scatman » Sun Mar 29, 2009 12:35 pm

That's about it really. On live, there are two levels of yellow cons (1 and 2 levels higher).

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Re: /con range incorrect

Post by John Adams » Sun Mar 29, 2009 1:17 pm

Is that the same range even at higher levels? Ie., level 38 cons orange to level 35 player? I know that stuff 10 levels below me still cons green a lot... which was a surprise.

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Re: /con range incorrect

Post by Scatman » Sun Mar 29, 2009 1:33 pm

Yeah that's the problem, I know the conning ranges change as you level, but I'm not sure when and by how much they change by. Anyone currently playing EQ2 know?

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Re: /con range incorrect

Post by Bion » Sun Mar 29, 2009 1:43 pm

I talked about conning and grey mobs a little here

the con ranges change based on the mob encounter str the party encounter str. and lvl. the encounter str is based on the avg lvl of all members in the party.

i dont know how much has changed since i last played ..i mean really played and not just collect but if anything i guess they would change how low the party member can be in order to bring down the the con lvls since like i said in my post above it is exploitable kinda

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Re: /con range incorrect

Post by John Adams » Sun Mar 29, 2009 1:59 pm

Ahh, archived. I knew we talked about this before. :) I have Merged these two topics into one, and re-opened this to discuss. If it turns out to not be a bug, we can close it again.

Since we do not have Group support yet, it would be futile to worry about /con beyond what we have now. But let's not let it fall through the cracks.

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