New Spell Names

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ZexisStryfe
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New Spell Names

Post by ZexisStryfe » Fri Apr 03, 2009 6:02 pm

Since I always sem to be the one letting everyone know here about pending changes on live that will effect us going forward (i swear, I must get some perverse pleasure from causing other pain :twisted: ), check out this gem-

Aeralik is looking to change the names of all the spells in the game!
~ EQ2 Emulator Project Manager

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"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

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Xanibunib
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Re: New Spell Names

Post by Xanibunib » Fri Apr 03, 2009 6:09 pm

Wow, what a pain in the ass... I can see where they are coming from with this but I would have to disagree. I would hate the see the same spell over and over again with another # on the end.
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Re: New Spell Names

Post by ZexisStryfe » Fri Apr 03, 2009 6:15 pm

Yeah... World of warcraft much?

Of course, I do understand to an extend... spell names can only get so severe before you run out of names... I mean, how do you make a spell sound nastier than Pandemic? or Tornado? or Fission/Fusion?
~ EQ2 Emulator Project Manager

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Xanibunib
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Re: New Spell Names

Post by Xanibunib » Fri Apr 03, 2009 6:18 pm

Ha, WoW for sure. I'm glad i don't play that any more haha... I could maybe see one or two of the same spell, maaaaaybe 3... just to free up names? :roll:
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Re: New Spell Names

Post by JCL » Fri Apr 03, 2009 6:32 pm

They are just looking for ways to not work on real content :P.

But I can see where it may confuse new players.

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Re: New Spell Names

Post by John Adams » Fri Apr 03, 2009 6:54 pm

This was basically how Spells/Abilities worked in Vanguard, too. Heal 1, 2, 3, 4, 5 ... etc. Made changing macros easier, since VG's command-line cast needed the spell name.

/cast Heal I

Or whatever. Haven't played in a while. But that's what I remember.

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Re: New Spell Names

Post by Bion » Fri Apr 03, 2009 7:02 pm

eh lack of imagination. you could always combine names or use latin names at least in part with new spells. i mean really how many more tiers will they make i know in the beginning they was talking about lvl 200 and 200 aa's but i think they will stop much sooner with lvls maybe 100 or 150.

ooo great i can't want till i am lvl 100 so i can use my art stab 10

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Re: New Spell Names

Post by Image » Mon Apr 06, 2009 6:59 am

It is lame, kills the EverQuest style. They are just turning it into 'every other' mmo because they can't find people with creative thoughts at sony anymore.

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