Aeralik is looking to change the names of all the spells in the game!
New Spell Names
Moderator: Team Members
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
New Spell Names
Since I always sem to be the one letting everyone know here about pending changes on live that will effect us going forward (i swear, I must get some perverse pleasure from causing other pain
), check out this gem-
Aeralik is looking to change the names of all the spells in the game!
Aeralik is looking to change the names of all the spells in the game!
- Xanibunib
- Retired
- Posts: 121
- Joined: Thu Mar 06, 2008 11:01 pm
- EQ2Emu Server: RENS
- Location: Colorado
Re: New Spell Names
Wow, what a pain in the ass... I can see where they are coming from with this but I would have to disagree. I would hate the see the same spell over and over again with another # on the end.
Village idiot...
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
Re: New Spell Names
Yeah... World of warcraft much?
Of course, I do understand to an extend... spell names can only get so severe before you run out of names... I mean, how do you make a spell sound nastier than Pandemic? or Tornado? or Fission/Fusion?
Of course, I do understand to an extend... spell names can only get so severe before you run out of names... I mean, how do you make a spell sound nastier than Pandemic? or Tornado? or Fission/Fusion?
- Xanibunib
- Retired
- Posts: 121
- Joined: Thu Mar 06, 2008 11:01 pm
- EQ2Emu Server: RENS
- Location: Colorado
Re: New Spell Names
Ha, WoW for sure. I'm glad i don't play that any more haha... I could maybe see one or two of the same spell, maaaaaybe 3... just to free up names? 
Village idiot...
-
JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Re: New Spell Names
They are just looking for ways to not work on real content
.
But I can see where it may confuse new players.
But I can see where it may confuse new players.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: New Spell Names
This was basically how Spells/Abilities worked in Vanguard, too. Heal 1, 2, 3, 4, 5 ... etc. Made changing macros easier, since VG's command-line cast needed the spell name.
/cast Heal I
Or whatever. Haven't played in a while. But that's what I remember.
/cast Heal I
Or whatever. Haven't played in a while. But that's what I remember.
-
Bion
- Retired
- Posts: 241
- Joined: Sun Sep 16, 2007 1:47 pm
Re: New Spell Names
eh lack of imagination. you could always combine names or use latin names at least in part with new spells. i mean really how many more tiers will they make i know in the beginning they was talking about lvl 200 and 200 aa's but i think they will stop much sooner with lvls maybe 100 or 150.
ooo great i can't want till i am lvl 100 so i can use my art stab 10
ooo great i can't want till i am lvl 100 so i can use my art stab 10
-
Image
- Retired
- Posts: 251
- Joined: Sun Oct 26, 2008 10:07 am
Re: New Spell Names
It is lame, kills the EverQuest style. They are just turning it into 'every other' mmo because they can't find people with creative thoughts at sony anymore.
Who is online
Users browsing this forum: No registered users and 0 guests


