LUA Functions Sticky

Discussions on development of both the EQ2Emulator LUA Script Engine and Script specifications

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Scatman
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Re: LUA Functions Sticky

Post by Scatman » Sun Apr 05, 2009 12:18 pm

The icon display is still bugged when there are more than one step being displayed at a time. Only the last step's icon display, and they always display under the first step, so don't worry about it.

AddQuestStepKill(Quest, 1, "I need to kill 5 rats.", 5, 100, "Kill 5 rats.", icon_id, rat_id1, rat_id2, rat_id3, rat_id4)

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John Adams
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Re: LUA Functions Sticky

Post by John Adams » Sun Apr 05, 2009 12:25 pm

Scatman wrote:AddQuestStepKill(Quest, 1, "I need to kill 5 rats.", 5, 100, "Kill 5 rats.", icon_id, rat_id1, rat_id2, rat_id3, rat_id4)
BUG BUG! you said to kill 5 rats, but there are only 4 rat IDs!!111one

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Scatman
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Re: LUA Functions Sticky

Post by Scatman » Sun Apr 05, 2009 12:45 pm

No ;) There are 4 possible rat IDs which can update the quest nub!!! There could be 1 ID there or 10 million, someone needs to write a quest one day, haha =)

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John Adams
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Re: LUA Functions Sticky

Post by John Adams » Sun Apr 05, 2009 1:19 pm

Oh. :oops:

Nevermind. ;)

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