Collaborate with your logs

Development forum for the EQ2Emulator Database project.

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Riven
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Post by Riven » Sun Oct 28, 2007 12:49 am

awesome! many thanks Lethal. Now people won't be upset to send packets for security reasons, what is very right, of course, nobody wants a security breach. As I see, svn got updated, so newest packet collector is in it?

Hellbender
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Post by Hellbender » Sun Oct 28, 2007 6:15 am

Don't forget to include your Guild name (if you have one), in your Packet Collector Ignore List.
Last edited by Hellbender on Sun Oct 28, 2007 6:42 am, edited 1 time in total.

LethalEncounter
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Post by LethalEncounter » Sun Oct 28, 2007 6:36 am

Near the top of the packet you will see a packet called "-- OP_LoginRequestMsg --". That is the only packet that will contain your password. If you use a common password, just delete that one packet from your log after you are done.
As far as what I meant by common password: If for example you use the word Sword as your password (or something equally as common) anything that contains Sword will get replaced with XXXXX, which will obviously make the log useless because items and other stuff will be corrupted.
John Adams wrote:Awesome, LE. I will start real collecting in the morning. Thank you!
If you use a common password, please dont add it to the ignore file. Just remove that from the one packet after you are finished collecting.
Sorry to have to ask, but I don't know what this means. I have searched the logs for my password and never found it. I usually run the collector first, then launch EQ2. Then quit EQ2 and the collector closes.
The first time I ran it (before a recent SOE patch) the collector ran and stopped fine without interfering with the client. Lately, if I stop the collector, the client crashes. Just a heads up in case they changed something.

Hellbender
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Post by Hellbender » Sun Oct 28, 2007 8:36 am

If you use to collect packets a character guilded, all the information of your guild will be kept in the .log file. Information like the name of your guild friends, events list, name of Ranks,...
I recommend use characters without a Guild.
Anyway, take care... your friend list will be kept in the .log file. (please,don't add me yet) lol :)

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Zcoretri
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Post by Zcoretri » Sun Oct 28, 2007 10:46 pm

John Adams wrote:Awesome, LE. I will start real collecting in the morning. Thank you!
If you use a common password, please dont add it to the ignore file. Just remove that from the one packet after you are finished collecting.
Sorry to have to ask, but I don't know what this means. I have searched the logs for my password and never found it. I usually run the collector first, then launch EQ2. Then quit EQ2 and the collector closes.
The first time I ran it (before a recent SOE patch) the collector ran and stopped fine without interfering with the client. Lately, if I stop the collector, the client crashes. Just a heads up in case they changed something.
I think what he means is remove the one packet that is sent that has your password in it....it is usually found near the top of the collection.

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John Adams
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Post by John Adams » Mon Oct 29, 2007 4:10 pm

Hellbender wrote:If you use to collect packets a character guilded, all the information of your guild will be kept in the .log file. Information like the name of your guild friends, events list, name of Ranks,...
Yeah, I noticed my inventory (and guild inventory?) were in the log a bunch of times. That started me thinking I was collecting wrong, but I think it's normal info updates from the server. I am not so worried about this. Plus, I have no friends anyway. ;)
As for the guild stuff, I think some of it might be useful to the devs, no? I might just hang onto my logs a while until I see someone get shafted for doing this.

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