Did the content on TessEq revert?
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- Astal
- Posts: 96
- Joined: Tue Dec 09, 2008 1:35 pm
Did the content on TessEq revert?
I thought all starter zones, antonica ect.. were working, i see nothing spawned in forest ruins, oakmyst or antonica, maybe it did 
I DIE FREE!!
- John Adams
- Retired
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Re: Did the content on TessEq revert?
Zones that were not even started yet have been removed. There was nothing to do but zone in and kill anything standing around, which you can do in all the other starter zones.
The city/hood/village zones and their surrounding areas are what we're working on now. After that, we'll probably tackle Antonica and Commonlands (phew, those are big zones!)
The purpose of the undo was to focus players on testing working content, not sight seeing.
The purpose of the undo was to focus players on testing working content, not sight seeing.
- Astal
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- Joined: Tue Dec 09, 2008 1:35 pm
- Scatman
- Retired
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Re: Did the content on TessEq revert?
Everything
Make different chars, run around, kill stuff, do quests, etc.
- Astal
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- Scatman
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Re: Did the content on TessEq revert?
Nothing can be over tested. I'm not sure what's been tested, I don't think much, if anything, has been tested by our community. Just a quick run through by us. So, Queen's Colony would be great!
- John Adams
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Re: Did the content on TessEq revert?
Items, items items! Quests, everywhere you see a feather. There are no loot tables yet, because Items are still being validated.Astal wrote:what all needs tested atm
Pretty much consider, if you can click it, attack it, open it, examine it, or kill it, it needs to be tested. Continuously, until we're done with development (in 5 years...
- Astal
- Posts: 96
- Joined: Tue Dec 09, 2008 1:35 pm
Re: Did the content on TessEq revert?
k well just report any bugs that i find or anything incomplete?
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- Scatman
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Re: Did the content on TessEq revert?
There is some stuff that won't be complete. There is a thread somewhere here that I think lists what is and what isn't complete. All of the quests should work. If they don't work like live, it's because we don't have support for it yet, but there should be a work around for it. If something is behaving differently on the emu than it is on live, report it. Obviously, report any crashes, etc.
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