Harvest Nodes spawn IDs (change)

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John Adams
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Harvest Nodes spawn IDs (change)

Post by John Adams » Sun May 10, 2009 8:31 am

As the content team is aware, I had been experimenting with the notion of forcing harvest nodes throughout the game as a "common ID" - this way there are not literally thousands of "?"s or "creature den"s in the spawn table - but instead, a single ID per name/model combo. This will reduce our data size a bit, though not by much (sometimes I wonder if it's worth the effort ;)). It'll be a huge effort on the back-end, but in the long run, I feel I will sleep better.

This post is to let the community (and Devs) know where they can find Harvest Nodes from here out.

Note: I will not be making all common things "common" in this way, just those that are obnoxiously repetitive... like "?".

Harvest Node Spawn ID Ranges:
  • 100 - 100: ? (Collecting)
    200 - 299: roots (Gathering)
    300 - 399: gardens (Gathering)
    400 - 499: dens (Trapping)
    500 - 599: stones (Mining)
    600 - 699: wood (Foresting)
    700 - 799: ore (Mining)
    800 - 899: fish (Fishing)
This leaves me a potential of 100 different name/model combo's for each harvest node type. Hopefully that is enough. :shock:
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux

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