As the content team is aware, I had been experimenting with the notion of forcing harvest nodes throughout the game as a "common ID" - this way there are not literally thousands of "?"s or "creature den"s in the spawn table - but instead, a single ID per name/model combo. This will reduce our data size a bit, though not by much (sometimes I wonder if it's worth the effort

). It'll be a huge effort on the back-end, but in the long run, I feel I will sleep better.
This post is to let the community (and Devs) know where they can find Harvest Nodes from here out.
Note: I will not be making all common things "common" in this way, just those that are obnoxiously repetitive... like "?".
Harvest Node Spawn ID Ranges:
- 100 - 100: ? (Collecting)
200 - 299: roots (Gathering)
300 - 399: gardens (Gathering)
400 - 499: dens (Trapping)
500 - 599: stones (Mining)
600 - 699: wood (Foresting)
700 - 799: ore (Mining)
800 - 899: fish (Fishing)
This leaves me a potential of 100 different name/model combo's for each harvest node type. Hopefully that is enough.
