Sorry, I am still not getting Problem #2.LethalEncounter wrote:The code automatically gets the highest available item that is lower than your score. So if you rolled an 11 it would give the item step up with a min_score of 10, but not the one with a min_score of 5. If there are multiple min_scores that are the same for your particular prize level, it randomly picks one.
In the one groundspawn entry:
I have 2 common ores; tin cluster and leaded loam.
I have 2 rare ores; bronze cluster and solified loam.
Harvesting 1, 3, 5, and 10 all yield the right amount, though I probably want to make them a little rarer as you suggested.
When the rare is triggered, I properly get the rare 1 bronze cluster, or the 1 solidified loam.
It's when you score the 10 of either that there is a problem - or my lack of understanding.
When the harvest for the 10 of either is triggered, the player gets the 10 items. But, they should also get a correlating rare item depending which 10 commons they got. If they get tin, the bonus should be 1 bronze. If they get 10 leaded, they get 1 solidified.
So the question is, how do I guarentee this effect using the fact that 2 bonus rewards are possible - but specifically, only one depending on which one triggered it?
Make sense?