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<Struct Name="Substruct_SpawnPositionStruct" ClientVersion="936">
<Data ElementName="pos_grid_id" Type="int32" Size="1" />
<Data ElementName="pos_x" Type="float" Size="1" />
<Data ElementName="pos_y" Type="float" Size="1" />
<Data ElementName="pos_z" Type="float" Size="1" />
<Data ElementName="pos_unknown" Type="sint16" Size="3" />
<Data ElementName="pos_heading1" Type="sint16" Size="1" />
<Data ElementName="pos_heading2" Type="sint16" Size="1" />
<Data ElementName="pos_speed" Type="int16" Size="1" />
<Data ElementName="pos_state" Type="int16" Size="1" />
<Data ElementName="pos_unknown2" Type="int8" Size="6" />
<Data ElementName="pos_next_x" Type="float" Size="1" />
<Data ElementName="pos_next_y" Type="float" Size="1" />
<Data ElementName="pos_next_z" Type="float" Size="1" />
<Data ElementName="pos_x3" Type="float" Size="1" />
<Data ElementName="pos_y3" Type="float" Size="1" />
<Data ElementName="pos_z3" Type="float" Size="1" />
<Data ElementName="pos_movement_mode" Type="int8" Size="1" />
<Data ElementName="pos_unknown3b" Type="int8" Size="1" />
<Data ElementName="pos_unknown4" Type="int16" Size="2" />
<Data ElementName="pos_move_type" Type="int16" Size="1" />
<Data ElementName="pos_unknown6" Type="int16" Size="8" />
<Data ElementName="pos_collision_radius" Type="int16" Size="1" />
<Data ElementName="pos_size" Type="int16" Size="1" />
<Data ElementName="pos_size_ratio" Type="float" Size="1" />
<Data ElementName="pos_size_multiplier_ratio" Type="float" Size="1" />
<Data ElementName="pos_unknown10" Type="int16" Size="6" />
</Struct>
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<Data ElementName="pos_next_x" Type="float" Size="1" />
<Data ElementName="pos_next_y" Type="float" Size="1" />
<Data ElementName="pos_next_z" Type="float" Size="1" />