Code: Select all
struct Player_Update{
/*0000*/ int32 activity;
/*0004*/ float unknown2; // 1
/*0008*/ float direction1;
/*0012*/ float unknown3[8];
/*0044*/ float speed;
/*0048*/ float side_speed;
/*0052*/ float unknown4;
/*0056*/ float orig_x;
/*0060*/ float orig_y;
/*0064*/ float orig_z;
/*0068*/ float orig_x2;
/*0072*/ float orig_y2;
/*0076*/ float orig_z2;
/*0080*/ float unknown5[3];
/*0092*/ int32 unknown6;
/*0096*/ float unknown7[3];
/*0108*/ int32 unknown8;
/*0112*/ int32 grid_location;
/*0116*/ float x;
/*0120*/ float y;
/*0124*/ float z;
/*0128*/ float direction2;
/*0132*/ float unknown9;
/*0136*/ float unknown10;
/*0140*/ float speed_x;
/*0144*/ float speed_y;
/*0148*/ float speed_z;
};