Crashes / Disconnects

Old bugs stored here for reference.
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John Adams
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Re: Crashes / Disconnects

Post by John Adams » Sat May 23, 2009 11:39 am

AND Another post! Yes! Love my post count :roll:

Ok, so while I was looking at something else, came back to my screen and the spawns I just reported as NOT spawning, spawned. Here's the console from the moment I reported no spawns til Zcoretri reported the same, then spawns appearing for me - including some possible deadlocks.

Code: Select all

Unhandled command: clearallqueuedabilities
   0: 5E 00 00 00                                        | ^...
   0: 0C 00 48 00 6F 6B 2C 20 - 72 65 67 61 72 64 6C 65  | ..H.ok, regardle
  16: 73 73 20 6F 66 20 73 70 - 65 65 64 2C 20 6F 6E 63  | ss of speed, onc
  32: 65 20 49 20 6D 6F 76 65 - 20 61 20 63 65 72 74 61  | e I move a certa
  48: 69 6E 20 64 69 73 74 61 - 6E 63 65 2C 20 6E 6F 20  | in distance, no
  64: 6D 6F 72 65 20 73 70 61 - 77 6E 73 2E              | more spawns.
   0: 5E 00 01 00 31                                     | ^...1
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 31 13 86 C4 - 49 15 11 C2 84 EA 01 C4  | ....1...I.......
  16: AF F8 25 39                                        | ..%9
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 0C 00 26 00 79 75 70 2E - 2E 2E 6E 6F 20 6D 6F 72  | ..&.yup...no mor
  16: 65 20 73 70 61 77 6E 73 - 2E 2E 2E 6B 65 70 74 20  | e spawns...kept
  32: 73 70 65 65 64 20 61 74 - 20 30                    | speed at 0
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 14 00 03 00 32 31 31                               | ....211
Zone access check for WillowWoodBank
Grabbing zone requirements for WillowWoodBank
Zone Requirements: 0 status to override negative status requirement, 0 status to override level requirement.
Loading new Zone 'WillowWoodBank'
[New Thread 0xac0feb90 (LWP 2132)]
[New Thread 0xab6fdb90 (LWP 2133)]
Loaded 0 NPC(s), 0 Object(s), 0 Widget(s), 0 Sign(s), 0 GroundSpawn(s).
AddAuth: 126 Key: 1243103949
OP_ReadyToZone: Player Zcoretri zoning to WillowWoodBank
554664 New client from ip: 72.220.103.15 port: 1426
Adding new client...
Combined Packet!
Combined App Packet!
ZoneAuth: Access Key, 1243103949, Character Name, Zcoretri, Account ID, 126, TimeStamp, 1243103949
Combined Packet!
OP_Unknown Received 0x0026
   0: 01 00 00 00 FA 43                                  | .....C
[New Thread 0xaacfcb90 (LWP 2134)]
[Thread 0xaacfcb90 (LWP 2134) exited]
Combined Packet!
OP_Unknown Received 0x00b2
   0: 00 00                                              | ..
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
   0: 23 00 01 00 31                                     | #...1
Combined Packet!
   0: 14 00 06 00 77 69 6C 6C - 6F 77                    | ....willow
Timeout waiting for read locks: ZoneServer::MClients
   0: 14 00 0B 00 6C 69 73 74 - 20 77 69 6C 6C 6F 77     | ....list willow
Left Grid 4294967295 and Entered Grid 580776618
   0: 14 00 03 00 32 33 37                               | ....237
Zone access check for WillowWood
Grabbing zone requirements for WillowWood
Zone Requirements: 0 status to override negative status requirement, 0 status to override level requirement.
Loading new Zone 'WillowWood'
[New Thread 0xaa2fbb90 (LWP 2135)]
[New Thread 0xa98fab90 (LWP 2136)]
Loaded 73 NPC(s), 55 Object(s), 7 Widget(s), 43 Sign(s), 0 GroundSpawn(s).
AddAuth: 126 Key: 1243103990
OP_ReadyToZone: Player Zcoretri zoning to WillowWood
Zone: Removing client from ip:72.220.103.15 port:1426
596485 New client from ip: 72.220.103.15 port: 1426
Adding new client...
Combined Packet!
Combined App Packet!
ZoneAuth: Access Key, 1243103990, Character Name, Zcoretri, Account ID, 126, TimeStamp, 1243103990
OP_Unknown Received 0x0026
   0: 01 00 00 00 FA 43                                  | .....C
Possible deadlock attempt by 'ZoneServer::MClients'!
Zone: Removing client from ip:72.220.103.15 port:1426
[New Thread 0xa8ef9b90 (LWP 2137)]
[Thread 0xa8ef9b90 (LWP 2137) exited]
OP_Unknown Received 0x00b2
   0: 00 00                                              | ..
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
   0: 23 00 01 00 31                                     | #...1
Left Grid 4294967295 and Entered Grid 2033752627
[Thread 0xac0feb90 (LWP 2132) exited]
[Thread 0xab6fdb90 (LWP 2133) exited]
Left Grid 2033752627 and Entered Grid 239549442
Left Grid 239549442 and Entered Grid 4013030031
Combined Packet!
Shutting Down Zone 'WillowWoodBank'
Left Grid 4013030031 and Entered Grid 829861962
Left Grid 829861962 and Entered Grid 3293282732
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
Left Grid 3293282732 and Entered Grid 2548145944
Left Grid 2548145944 and Entered Grid 3293282732
   0: 0C 00 03 00 6F 6F 68                               | ....ooh
   0: 0C 00 2E 00 74 68 65 79 - 20 6A 75 73 74 20 61 70  | ....they just ap
  16: 70 65 61 72 65 64 2C 20 - 73 74 61 6E 64 69 6E 67  | peared, standing
  32: 20 68 65 72 65 20 66 6F - 72 20 61 20 77 68 69 6C  |  here for a whil
  48: 65 2E                                              | e.
   0: 0C 00 23 00 77 6F 6E 64 - 65 72 20 69 66 20 74 68  | ..#.wonder if th
  16: 61 74 20 63 6F 75 6C 64 - 20 6A 75 73 74 20 62 65  | at could just be
  32: 20 44 65 62 75 67 3F                               |  Debug?
   0: 0C 00 13 00 77 6F 72 6C - 64 20 69 6E 20 64 65 62  | ....world in deb
  16: 75 67 20 6D 6F 64 65                               | ug mode
   0: 0C 00 0F 00 79 65 61 68 - 2C 20 6C 69 6E 75 78 20  | ....yeah, linux
  16: 67 64 62                                           | gdb


Edit: Here's another example of logging out, then back in right away (within 30 seconds so LS doesn't disco me ;))

Code: Select all

Login Lock Check (MinStatus: 100):, UserStatus: 255, CharID: 1
AddAuth: 150 Key: 1243115280
8336880 New client from ip: 192.168.1.1 port: 1201
Adding new client...
Combined Packet!
Combined App Packet!
ZoneAuth: Access Key, 1243115280, Character Name, Johnrat, Account ID, 150, TimeStamp, 1243115280
Timeout waiting for read locks: ZoneServer::MClients
Possible deadlock attempt by 'ZoneServer::MClients'!
Zone: Removing client from ip:192.168.1.1 port:1201
OP_QuestJournalSetVisibleMsg Received 0x006c
   0: 01 00 00 00 8E 00 00 00 - 00                       | .........
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 FF FF FF FF DF 01 - 00 00 00 00 FC FF 7F     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 FF FF FF FF FF FF - FF FF FF 7F FC FF 7F     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 FF FF FF FF FF FF - FF FF FF 7F FC FF 7F     | ...............
OP_Unknown Received 0x0026
   0: 01 00 00 00 48 44                                  | ....HD
OP_Unknown Received 0x00b2
   0: 01 01                                              | ..
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
   0: 23 00 01 00 31                                     | #...1
In this example, I got stuck at the "Logging into zone server" screen of the client, then the moment that lock released, I logged in fine.

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Re: Crashes / Disconnects

Post by John Adams » Sun May 24, 2009 6:51 pm

I do not know if this is related to good luck, or coincidence... but Tess-Dev was running this entire day with me logged in, talkin from 9am through now'ish, 7pm. I was /reloading like a feind, because I thought something magically fixed itself and was working fine again.

Zcoretri and Alfa logged in, said something in OOC, the server locks up. Deadlock in MSpawns. Sorry I don't have the trace or console. Just wanted to point out, when I am on the world alone, it's working perfectly. So it's time to Clone LE and get more than 1 person on the dev server asap ;)

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Re: Crashes / Disconnects

Post by John Adams » Sun May 24, 2009 7:33 pm

Mkay... par for the course, I post about how great everything has been today, now it's all f'd again, alone on my server, crashing constantly :) Doing /reload groundspawn_items and /repop. Here's a BT:

Code: Select all

Combined Packet!
   0: 41 00 11 00 67 72 6F 75 - 6E 64 73 70 61 77 6E 5F  | A...groundspawn_
  16: 69 74 65 6D 73                                     | items
   0: 52 00 00 00                                        | R...
Loaded 687 NPC(s), 121 Object(s), 0 Widget(s), 4 Sign(s), 135 GroundSpawn(s).
Error loading cannot open aMorakdevourer_halfling.lua : No such file or director                                                                                                                               y
Error LUA Spawn Script 'aMorakdevourer_halfling.lua '
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
Left Grid 4294967295 and Entered Grid 771354606
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
Combined Packet!
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb3ca2b90 (LWP 17354)]
0x081c3298 in NPC_AI::Process (this=0xea70da8, npc=0xf19a1b8) at NPC_AI.cpp:57
57                              if((spawn->IsNPC() && spawn->GetRunningTo() != n                                                                                                                               pc && !npc->IsRunning()) || (spawn->IsPlayer() && !npc->GetRunningTimer()) || (s                                                                                                                               pawn->IsPlayer() && spawn->HasMoved(false))){
(gdb) bt
#0  0x081c3298 in NPC_AI::Process (this=0xea70da8, npc=0xf19a1b8)
    at NPC_AI.cpp:57
#1  0x080d29fd in Combat::Process (this=0xea70d0c) at Combat.cpp:55
#2  0x08163aad in ZoneServer::Process (this=0xea708d0) at zoneserver.cpp:791
#3  0x08163f32 in ZoneLoop (tmp=0xea708d0) at zoneserver.cpp:3107
#4  0x0042a51f in start_thread (arg=0xb3ca2b90) at pthread_create.c:297
#5  0x0058104e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:130
(gdb)
The combat going on is the defenders beating up the wandering gobbies in Queen's Colony. I was merely harvesting.


Edit: This second one happened with me just standing there, editing groundspawns in MySQL. I just ALT-Tabbed back to world to reload, and saw the (gdb) prompt again :shock:

Same thing:

Code: Select all

Unhandled command: clearallqueuedabilities
Combined Packet!
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb3ca2b90 (LWP 17394)]
0x081c3298 in NPC_AI::Process (this=0xea70da8, npc=0x123d1ee0) at NPC_AI.cpp:57
57                              if((spawn->IsNPC() && spawn->GetRunningTo() != npc && !npc->IsRunning()) || (spawn->IsPlayer() && !npc->GetRunningTimer()) || (spawn->IsPlayer() && spawn->HasMoved(false))){
(gdb) bt
#0  0x081c3298 in NPC_AI::Process (this=0xea70da8, npc=0x123d1ee0) at NPC_AI.cpp:57
#1  0x080d29fd in Combat::Process (this=0xea70d0c) at Combat.cpp:55
#2  0x08163aad in ZoneServer::Process (this=0xea708d0) at zoneserver.cpp:791
#3  0x08163f32 in ZoneLoop (tmp=0xea708d0) at zoneserver.cpp:3107
#4  0x0042a51f in start_thread (arg=0xb3ca2b90) at pthread_create.c:297
#5  0x0038b04e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:130
(gdb)

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Re: Crashes / Disconnects

Post by John Adams » Sun May 24, 2009 7:57 pm

Btw, I think I just reproduced the scenario where if you run too fast to another area, everything just stops working - world stays running, but movement stops, commands stop, no /slash commands work - yet, no crashes.

I got KOS aggro while running around, kicked on my speed 100 macro to tear ass outta there, and when I stopped - World was in this bizarre state.

This time though, I fought something. Right-click menus are gone, but double-clicking the mob I was able to attack. Spells seem to be working via push button, too. I even got XP for the kill :) So see, we're not completely locked. Very strange.

Forcing a kill while (gdb):

Code: Select all

Unhandled command: clearallqueuedabilities
   0: 22 00 06 00 34 30 30 30 - 30 30                    | "...400000
   0: 22 00 06 00 34 30 30 30 - 30 30                    | "...400000
   0: C8 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
^C
Program received signal SIGINT, Interrupt.
0x00c1e416 in __kernel_vsyscall ()
(gdb) bt
#0  0x00c1e416 in __kernel_vsyscall ()
#1  0x00346456 in nanosleep () from /lib/libc.so.6
#2  0x00383d6c in usleep (useconds=0) at ../sysdeps/unix/sysv/linux/usleep.c:33
#3  0x080982fb in Sleep (x=1) at ../common/unix.cpp:26
#4  0x080f1146 in main () at net.cpp:302
(gdb)
shows nothing unusual... weird.

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Re: Crashes / Disconnects

Post by LethalEncounter » Mon May 25, 2009 11:59 am

Let me know if you are still having issues after I check the code in. Trying to catch up on all the messages now.

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Re: Crashes / Disconnects

Post by John Adams » Mon May 25, 2009 12:03 pm

WB. :)

Hope it wasn't too daunting to read the forums. Me with 5 days off, you out of town = shitloads of messages :D Wee!!

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Re: Crashes / Disconnects

Post by John Adams » Mon May 25, 2009 2:02 pm

Bah, immediately crashes the world on connect now.

In Release, it's Got signal 11 for days. In debug:

Code: Select all

Connected to LoginServer: eq2emulator.net:9100
[Thread 0xb46a3b90 (LWP 4828) exited]
Login Lock Check (MinStatus: 100):, UserStatus: 255, CharID: 1
AddAuth: 150 Key: 1243285524
68403 New client from ip: 192.168.1.1 port: 2509
Adding new client...
Combined Packet!
Combined App Packet!
ZoneAuth: Access Key, 1243285524, Character Name, Johnrat, Account ID, 150, Time                           Stamp, 1243285524
Loading new Zone 'antonica'
[New Thread 0xb3ca2b90 (LWP 4829)]
[New Thread 0xb32a1b90 (LWP 4830)]

Program received signal SIGSEGV, Segmentation fault.
WorldDatabase::LoadCharacterStats (this=0x821d480, id=1, account_id=150,
    client=0xea723a8) at WorldDatabase.cpp:1086
1086                    info->max_concentration = atoi(row[(i++)]);
(gdb) bt
#0  WorldDatabase::LoadCharacterStats (this=0x821d480, id=1, account_id=150,
    client=0xea723a8) at WorldDatabase.cpp:1086
#1  0x0812952c in WorldDatabase::loadCharacter (this=0x821d480,
    ch_name=0xfab6a1c "Johnrat", account_id=150, client=0xea723a8)
    at WorldDatabase.cpp:1185
#2  0x080e689a in Client::HandlePacket (this=0xea723a8, app=0xea74ee8)
    at client.cpp:583
#3  0x080e8fef in Client::Process (this=0xea723a8, zone_process=false)
    at client.cpp:1397
#4  0x080e926e in ClientList::Process (this=0x821d2e0) at client.cpp:1533
#5  0x080f10e9 in main () at net.cpp:276
(gdb)
I swear, I changed nothing in loadcharacterstats lol... coincidence?


Edit: Ahh I see. Me being froggy, probably grabbing SVN too soon ;) I'll try and be more patient, but it's nearly impossible.

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Re: Crashes / Disconnects

Post by LethalEncounter » Mon May 25, 2009 4:08 pm

Oops, no it was my mistake. I'll have the fixed version on SVN in a few.

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Re: Crashes / Disconnects

Post by John Adams » Sat Jun 13, 2009 4:23 pm

First genuine crash in a while, between the freeze/locks, I've been resetting regularly heh. But I just tried to log into TessEQ2 (public) and got booted to login. When I checked the server, it apparently crashed the world and restarted. Here's the recent console, if it helps. Running 267 or so (hadn't updated it in a week).

Code: Select all

AddAuth: 431 Key: 1244932692
151755517 New client from ip: 90.184.88.243 port: 21029
Adding new client...
Combined Packet: Creating OP_AppCombined Packet!
Combined App Packet!
2, 0
ZoneAuth: Access Key, 1244932692, Character Name, Ohaha, Account ID, 431, TimeSt
amp, 1244932692
Loading new Zone 'QueensColony'
Loaded 694 NPC(s), 129 Object(s), 0 Widget(s), 38 Sign(s), 127 GroundSpawn(s).
OP_QuestJournalSetVisibleMsg Received 0x006c
   0: 01 00 00 00 06 00 00 00 - 00                       | .........
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 01 00 00 00 04 00 - 00 00 00 00 18 00 00     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 01 00 00 00 04 00 - 00 00 00 00 18 00 00     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 FF FF FF FF FF FF - FF FF FF FF FF FF 0F     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 DF 3F 00 86 FF 0F - 00 98 FF 8F FF FF 03     | ...?...........
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 DF FF 01 C6 FF 0F - 00 98 FF 8F FF FF 0B     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 DF FF 01 FE FF 0F - 00 98 FF 8F FF FF 0F     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 DF FF FF FF FF 0F - 00 98 FF 8F FF FF 0F     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 DF 3F 00 86 FF 0F - 00 98 FF 8F FF FF 03     | ...?...........
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 DF FF 01 C6 FF 0F - 00 98 FF 8F FF FF 0B     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 DF FF 01 FE FF 0F - 00 98 FF 8F FF FF 0F     | ...............
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 DF FF FF FF FF 0F - 00 98 FF 8F FF FF 0F     | ...............
OP_Unknown Received 0x0026
   0: 01 00 00 00 48 44                                  | ....HD
Combined Packet: 2, 0
OP_Unknown Received 0x01d2
   0: 00 00 01 07 00 00 00 00 - 00 00 00                 | ...........
Combined Packet: 2, 0
OP_Unknown Received 0x00b2
   0: 00 00                                              | ..
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
   0: 23 00 01 00 31                                     | #...1
Left Grid 4294967295 and Entered Grid 924281492
*** Processing Future packet: Seq=56

*** Processing Future packet: Seq=57

Creating Opcode 0 Packet!
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 49 00 00 00                                        | I...
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
   0: 21 00 0B 00 69 6E 76 65 - 6E 74 6F 72 79 20 33     | !...inventory 3
*** Processing Future packet: Seq=367

*** Processing Future packet: Seq=368

*** Processing Future packet: Seq=369

Left Grid 924281492 and Entered Grid 819993724
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
Loading new Zone 'Nettleville'
Zone access check for Nettleville
AddAuth: 431 Key: 1244932846
Loaded 81 NPC(s), 29 Object(s), 6 Widget(s), 43 Sign(s), 0 GroundSpawn(s).
OP_ReadyToZone: Player Ohaha zoning to Nettleville
Zone: Removing client from ip:90.184.88.243 port:21029
151907928 New client from ip: 90.184.88.243 port: 21029
Adding new client...
Combined Packet: Creating OP_AppCombined Packet!
Combined App Packet!
2, 0
ZoneAuth: Access Key, 1244932846, Character Name, Ohaha, Account ID, 431, TimeSt
amp, 1244932846
Combined Packet: 2, 0
OP_Unknown Received 0x0026
   0: 01 00 00 00 48 44                                  | ....HD
Combined Packet: 2, 0
OP_Unknown Received 0x00b2
   0: 00 00                                              | ..
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
   0: 23 00 01 00 31                                     | #...1
Left Grid 4294967295 and Entered Grid 2751885881
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 22 00 06 00 32 33 30 30 - 30 32                    | "...230002
   0: 22 00 06 00 32 33 30 30 - 30 31                    | "...230001
Error running attempt to call a nil value
Combined Packet: 2, 0
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
Left Grid 2751885881 and Entered Grid 3964674119
Creating Opcode 0 Packet!
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
Left Grid 3964674119 and Entered Grid 2751885881
Left Grid 2751885881 and Entered Grid 3964674119
Left Grid 3964674119 and Entered Grid 2026022316
Left Grid 2026022316 and Entered Grid 342305820
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 57 00 0A 00 34 35 39 30 - 32 20 31 20 2D 31        | W...45902 1 -1
   0: 57 00 0A 00 34 35 39 30 - 32 20 31 20 2D 31        | W...45902 1 -1
   0: 59 00 00 00                                        | Y...
   0: 18 00 0B 00 64 65 73 74 - 72 6F 79 20 35 20 30     | ....destroy 5 0
command: inventory
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 57 00 0A 00 34 35 39 30 - 32 20 31 20 2D 31        | W...45902 1 -1
   0: 59 00 00 00                                        | Y...
*** Processing Future packet: Seq=369

*** Processing Future packet: Seq=370

*** Processing Future packet: Seq=371

Creating Opcode 0 Packet!
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
Left Grid 342305820 and Entered Grid 2117736109
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 58 00 07 00 34 35 39 30 - 32 20 31                 | X...45902 1
   0: 58 00 07 00 31 30 32 30 - 30 20 31                 | X...10200 1
   0: 57 00 0A 00 34 34 39 34 - 34 20 31 20 2D 31        | W...44944 1 -1
   0: 59 00 00 00                                        | Y...
   0: 18 00 0E 00 65 71 75 69 - 70 20 37 20 2D 31 20 30  | ....equip 7 -1 0
  16: 20 30                                              |  0
command: inventory
   0: 18 00 07 00 65 71 75 69 - 70 20 37                 | ....equip 7
command: inventory
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
Combined Packet: 2, 0
Left Grid 2117736109 and Entered Grid 342305820
Left Grid 342305820 and Entered Grid 2026022316
Left Grid 2026022316 and Entered Grid 3964674119
Left Grid 3964674119 and Entered Grid 2751885881
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
Loading new Zone 'antonica'
AddAuth: 431 Key: 1244933066
Loaded 0 NPC(s), 0 Object(s), 0 Widget(s), 0 Sign(s), 0 GroundSpawn(s).
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
OP_ReadyToZone: Player Ohaha zoning to antonica
Zone: Removing client from ip:90.184.88.243 port:21029
152127669 New client from ip: 90.184.88.243 port: 21029
Adding new client...
Combined Packet: Creating OP_AppCombined Packet!
Combined App Packet!
2, 0
ZoneAuth: Access Key, 1244933066, Character Name, Ohaha, Account ID, 431, TimeSt
amp, 1244933066
Combined Packet: 2, 0
OP_Unknown Received 0x0026
   0: 01 00 00 00 48 44                                  | ....HD
OP_Unknown Received 0x00b2
   0: 00 00                                              | ..
   0: C7 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
   0: 23 00 01 00 31                                     | #...1
Left Grid 4294967295 and Entered Grid 1689359714
Creating Opcode 0 Packet!
Combined Packet: *** Processing Future packet: Seq=329

*** Processing Future packet: Seq=330

2, 0
OP_BeginTrackingMsg Received 0x0175
Removing connection
Shutting Down Zone 'QueensColony'
Zone: Removing client from ip:90.184.88.243 port:21029
Shutting Down Zone 'Nettleville'
Shutting Down Zone 'antonica'
AddAuth: 89 Key: 1244935456
154523902 New client from ip: 192.168.1.1 port: 2795
Adding new client...
Combined Packet: Creating OP_AppCombined Packet!
Combined App Packet!
2, 0
ZoneAuth: Access Key, 1244935456, Character Name, Ugly, Account ID, 89, TimeStam
p, 1244935456
Loading new Zone 'OutpostOverlord'
Loaded 1597 NPC(s), 164 Object(s), 1 Widget(s), 41 Sign(s), 126 GroundSpawn(s).
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 FF FF FF FF FF 01 - 00 00 00 00 FC FF 5F     | .............._
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 FF FF FF FF FF FF - FF FF FF 7F FC FF 5F     | .............._
OP_ChatFiltersMsg Received 0x013d
   0: 0D 00 FF FF FF FF FF FF - FF FF FF 7F FC FF 5F     | .............._
OP_Unknown Received 0x0026
   0: 01 00 00 00 61 44                                  | ....aD
Starting EQ2World logging . . .
[Status] Using database 'eq2live' at mysqlx64.mmoemulators.local
[Status] CURRENT_WORLD_VERSION:EQ2EMu 0.6.5 Developer Alpha
[Status] ./LoginServer.ini read.
[Status] Connecting to Update Server..
[Status]        Connected to Update Server: updates.eq2emulator.net:9103
[Status]        Checking for updates.
[Status]        Processing Data Updates.
[Error] The following queries will be inserted into your database to bring it up
 to date:
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(368,1,'spawn','group',169,10)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(366,0,'gm_hide','',167,80)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(367,0,'gm_vanish','',168,80)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(331,0,'showranged','',151,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(330,0,'showcloak','',155,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(329,0,'showhoodorhelm','',154,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(328,0,'showhelm','',153,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(323,0,'set_auto_consume','',152,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(262,0,'decline_lon','',165,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(261,0,'decline_raids','',164,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(260,0,'decline_groups','',163,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(259,0,'decline_guilds','',162,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(258,0,'decline_trades','',161,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(257,0,'decline_duels','',160,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(197,0,'toggle_bonus_exp','',166,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(175,0,'stopdrinking','',157,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(174,0,'stopeating','',156,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(167,0,'hide_illusions','',158,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(166,0,'showhood','',159,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(55,0,'anon','',148,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(54,0,'lfw','',149,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(53,0,'lfg','',150,0)
replace into commands (`id`,`type`,`command`,`subcommand`,`handler`,`required_st
atus`)  values(6,0,'afk','',147,0)

[Status]        Attempting to update database table 'commands' data ... SUCCESS!

[Status]        Data Update complete.
[Status] Loading opcodes..
[Status] Loading structs..
[Status] Loading command list..
[Status] Clearing player online flags..
[Status] Loaded 506 entity command lists.
[Status] Loaded 2383 NPC(s).
[Status] Loaded 318 Object(s).
[Status] Loaded 83 GroundSpawn(s).
[Status] Loaded 213 Widget(s).
[Status] Loaded 345 Sign(s).
[Status] Loading ground spawn items..
[Status] Loading loot data..
[Status]        Loaded 4 loot tables.
[Status]        Loaded 8 loot drops.
[Status]        Loaded 4 spawn loot lists.
[Status] Loading Transporter Information..
[Status]        Loaded 24 Teleporter(s)
[Status] Loaded global variables list..
[Status] Loaded visual states list..
[Status] Loading World Time..
[Status] Loading items.. (this might take a few minutes)
[Status]        Loaded 282 Bag(s)
[Status]        Loaded 2072 Food(s)
[Status]        Loaded 14064 Weapon(s)
[Status]        Loaded 32761 Armor/Shield Piece(s)
[Status]        Loaded 0 Skill Item(s)
[Status]        Loaded 9906 Regular Items
[Status] Loading spells..
[Status]        Loaded 3956 Spell(s)
[Status] Loading LUA spells..
[Status]        Loaded 24 LUA Spell(s)
[Status] Loading factions..
[Status]        Loaded 206 Factions
[Status] Loading skills..
[Status]        Loaded 129 Skills
[Status] Loading Quests..
[Status]        Loaded 216 Quest(s)
[Status] Loading Merchant Information..
[Status]        Loaded 3 Merchant Inventory Item(s)
[Status]        Loaded 1 Merchant List(s)
[Status] Loading Spawn Script Information..
[Status] Loading Zone Script Information..
[Status] Loading EQ time of day..
<Rogean>: There is only Everquest and Food, no Sleep.
Starting factory Reader
Starting factory Writer
World server listening on: tesseq.servegame.com:9200
World server listening on: 192.168.1.33:9200
Starting static zones...
Connected to LoginServer: eq2emulator.net:9100
Looks to me like everything was normal to the player, but I hit it, and crashed it (I am Ugly, and no you do not need to agree).

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John Adams
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EQ2Emu Server: EQ2Emulator Test Center
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Re: Crashes / Disconnects

Post by John Adams » Sun Jun 14, 2009 1:28 pm

I was in Queens Colony like any other time, checking out some missing sign spawns, and did a /reload spawns. A moment later, world crashed. Here's the trace;

Code: Select all

Creating Opcode 0 Packet!
Creating Opcode 0 Packet!
   0: 41 00 06 00 73 70 61 77 - 6E 73                    | A...spawns
[Status] Loaded 525 entity command lists.
[Status] Loaded 7149 NPC(s).
[Status] Loaded 1440 Object(s).
[Status] Loaded 124 GroundSpawn(s).
[Status] Loaded 796 Widget(s).
[Status] Loaded 1111 Sign(s).
[Status] Loading ground spawn items..
[Status] Loading loot data..
[Status]        Loaded 2 loot tables.
[Status]        Loaded 2 loot drops.
[Status]        Loaded 3434 spawn loot lists.
[Status] Loading Transporter Information..
[Status]        Loaded 25 Teleporter(s)
Loaded 686 NPC(s), 121 Object(s), 0 Widget(s), 4 Sign(s), 271 GroundSpawn(s)
        Also loaded 0 Spawn Group(s), 0 Spawn Group Association(s), and 0 Spawn                                                                                                                                Group Chances.
Error loading SpawnScripts/QueensColony/adeadsoldier.lua:22: 'then' expected nea                                                                                                                               r 'SetStepComplete'
Error LUA Spawn Script 'SpawnScripts/QueensColony/adeadsoldier.lua'
Error loading SpawnScripts/QueensColony/adeadsoldier.lua:22: 'then' expected nea                                                                                                                               r 'SetStepComplete'
Error LUA Spawn Script 'SpawnScripts/QueensColony/adeadsoldier.lua'
Error loading SpawnScripts/QueensColony/adeadsoldier.lua:22: 'then' expected nea                                                                                                                               r 'SetStepComplete'
Error LUA Spawn Script 'SpawnScripts/QueensColony/adeadsoldier.lua'
Error loading SpawnScripts/QueensColony/adeadsoldier.lua:22: 'then' expected nea                                                                                                                               r 'SetStepComplete'
Error LUA Spawn Script 'SpawnScripts/QueensColony/adeadsoldier.lua'
Error loading SpawnScripts/QueensColony/adeadsoldier.lua:22: 'then' expected nea                                                                                                                               r 'SetStepComplete'
Error LUA Spawn Script 'SpawnScripts/QueensColony/adeadsoldier.lua'

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb1cffb90 (LWP 11243)]
0x01fdaaff in ?? ()
(gdb) bt
#0  0x01fdaaff in ?? ()
#1  0x081cfc9b in NPC_AI::Process (this=0x12b6ef84, npc=0x132b7af0)
    at NPC_AI.cpp:57
#2  0x080d6cd5 in Combat::Process (this=0x12b6ee64) at Combat.cpp:67
#3  0x0816fb25 in ZoneServer::Process (this=0x12b6e860) at zoneserver.cpp:803
#4  0x0816ffb2 in ZoneLoop (tmp=0x12b6e860) at zoneserver.cpp:3341
#5  0x0042a51f in start_thread (arg=0xb1cffb90) at pthread_create.c:297
#6  0x0058104e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:130
(gdb)
I'll yell at Scatman about the LUA errors when he's done being a chore-bitch ;)

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Scatman
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Re: Crashes / Disconnects

Post by Scatman » Sun Jun 14, 2009 3:39 pm

Oopsie. What'd you expect? :P I'll fix once you are back up on your end.

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John Adams
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Re: Crashes / Disconnects

Post by John Adams » Mon Jun 15, 2009 7:16 am

I fixed the script, and sorry about the outage. DSL went down for hours yesterday.

Faraden
Posts: 17
Joined: Sun Mar 09, 2008 12:35 pm

Re: Crashes / Disconnects

Post by Faraden » Thu Jul 02, 2009 9:19 am

Found one!

Happens everytime I use /zone
Just disconnects me as soon as the zoning window pops up.. quite annoying, not sure how to fix it but im reporting it so its known about!

Code: Select all

   0: 3A 00 01 00 38                                     | :...8
   0: 3A 00 01 00 35                                     | :...5
   0: 3A 00 01 00 36                                     | :...6
   0: 3A 00 01 00 37                                     | :...7
   0: 3A 00 01 00 38                                     | :...8
   0: 3A 00 01 00 31                                     | :...1
   0: 14 00 03 00 32 30 31                               | ....201
Zone access check for CryptBetrayal
Grabbing zone requirements for CryptBetrayal
Zone Requirements: 0 status to override negative status requirement, 0 status to
 override level requirement.
[20090702 17:24:11] [Status] Loading new Zone 'CryptBetrayal'
[20090702 17:24:11] [Status] AddAuth: 175 Key: 1246551851
[20090702 17:24:11] [Status] Loaded for zone 'CryptBetrayal':
        0 NPC(s), 0 Object(s), 0 Widget(s)
        0 Sign(s), 0 Ground Spawn(s), 0 Spawn Group(s)
        0 Spawn Group Association(s), 0 Spawn Group Chance(s)
[20090702 17:24:12] [Status] OP_ReadyToZone: Player Kejarn zoning to CryptBetray
al
[20090702 17:24:12] [Status] Zone: Removing client from ip: 127.0.0.1 port 59039

Removing connection

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John Adams
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Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
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Re: Crashes / Disconnects

Post by John Adams » Thu Jul 02, 2009 9:29 am

Are you running the latest public SVN code / binary? Give that a try if not. We have been hammering this thing getting those crashes sorted out.

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: Crashes / Disconnects

Post by LethalEncounter » Thu Jul 02, 2009 1:02 pm

Which client version are you using?

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