OLD Combat Issues Thread

Old bugs stored here for reference.
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John Adams
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Re: Combat Issues Thread

Post by John Adams » Thu Jun 04, 2009 5:36 pm

Hey! PlayerStats just helped me identify another bug in Combat.

It seems whenever I kill a coastal crab on the beach, I am getting 2 kills counted - they are even showing up twice in chat, so it's not a Stats count problem (can't say it isn't CAUSED by stats, but nonetheless, stats is counting both kills heh).
2-kills-per.jpg
Anyway, whenever.
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Re: Combat Issues Thread

Post by ilythor » Thu Jun 04, 2009 11:58 pm

Does the same happen for the quests you have to kill stuff in?
"Everytime you pull the trigger in space, you will ruin someone's day, somewhere, and eventually, some time."

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Re: Combat Issues Thread

Post by John Adams » Sat Jun 20, 2009 8:45 pm

Yes, same thing. Counts twice for "Kill" steps in quests.

Just noticed this is still happening, though I could have sworn it went away... seems to be back :/ or still an issue anyway.

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Re: Combat Issues Thread

Post by LethalEncounter » Sat Jun 20, 2009 9:07 pm

Hmm, any idea how to reproduce it? Of course it isn't happening to me :P

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Re: Combat Issues Thread

Post by LethalEncounter » Sat Jun 20, 2009 9:21 pm

Bah, nm think I got it

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Re: Combat Issues Thread

Post by LethalEncounter » Sat Jun 20, 2009 9:52 pm

Let me know if you still get this after you update. It should be fixed now :P

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Re: Combat Issues Thread

Post by Wdneq2 » Sat Jun 20, 2009 10:26 pm

Here's an example..
Chef Gorga . Outpost of the Overlord
Requires Elk Livers..kill 4 elks and quest is done...I knocked 2 off and each time got a double hit ..

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aka..Woody
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Generation whY makes me grey

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Re: Combat Issues Thread

Post by tristan » Mon Jun 29, 2009 2:09 pm

Not sure if this it part of the same bug or not but using RoK box edit 4412 no patch on TessEQ2 if I kill a shrumbler with one cast of corrosive strike I get the same problem. If I have to either cast spell again or melee attack then mob dies and is lootable.

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Re: Combat Issues Thread

Post by LethalEncounter » Mon Jun 29, 2009 2:14 pm

tristan wrote:Not sure if this it part of the same bug or not but using RoK box edit 4412 no patch on TessEQ2 if I kill a shrumbler with one cast of corrosive strike I get the same problem. If I have to either cast spell again or melee attack then mob dies and is lootable.

Which problem?

tristan

Re: Combat Issues Thread

Post by tristan » Mon Jun 29, 2009 3:12 pm

the mob is still alive kinda. I thought I had read that in this post somewhere.

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Re: Combat Issues Thread

Post by John Adams » Mon Jun 29, 2009 4:19 pm

Sounds like the revival of the "0 HP mostly dead" bug.

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Re: Combat Issues Thread

Post by John Adams » Wed Jul 22, 2009 7:02 pm

I know combat is still untouched, but there's a new bug. Come to my server anytime and go watch Defender Bristlebrow and Kuglup. After they engage their first Invader, they stand there, in combat, and never fight again. In fact, they won't even respond to Hail.

And when you Hail the Sapswills that are now bunching up at the outpost, they FaceTarget for only about 2 seconds, then face away again, which is faster than usual.

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Re: OLD Combat Issues Thread

Post by John Adams » Sun Sep 20, 2009 12:45 pm

Moving combat issues discussion to a new thread, since this one was really about the old combat system.

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