Drowning - maybe a bug

Old bugs stored here for reference.
User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Drowning - maybe a bug

Post by John Adams » Sun Jun 21, 2009 12:26 am

haha first off, that scared the piss outta me.

But here's a bug, or maybe just due to terrain. I got below the water enough where my air ran out, but didn't drown. So by chance, I swam into deeper water and started taking damage... so Drowning is working, just not sure at what depth.

User avatar
Wdneq2
Retired
Posts: 94
Joined: Mon May 18, 2009 5:24 am
EQ2Emu Server: TessEQ2
Characters: Lilrat Gnome Assassin
Stok Ogre Bruiser
Flekrad Drow Shadowknight

Re: Drowning - maybe a bug

Post by Wdneq2 » Sun Jun 21, 2009 2:49 am

oK i thought id go and take a swim , On the island (Overlord outpost) water was deep enough to get breath meter to come up and empty.
Spam in chat box..
1245577838)[Sun Jun 21 19:20:38 2009] Unknown is hit for 5 drowning damage.
(1245577842)[Sun Jun 21 19:20:42 2009] Unknown is hit for 5 drowning damage.
(1245577842)[Sun Jun 21 19:20:42 2009] Unknown is hit for 5 drowning damage.
this goes on forever ;p , but HP never moves, so i thought depth is the issue.
/zone to commonlands jump in
Same thing breath meter appears and empties spam re taking dmg but no movement of hitpoints..regardless of depth
and the water in the commonlands (ocean) is freeakin Huuuuuge..
Game crashed , so posting this while its loading
.............back in game..............
After cruising around water for err at least 1/2 hr (still alive) whist being stationary , took no dmg (none in chat box)
Move forward dmg spam would start again (sometimes)
It seemed as though i had to be as deep as possible(near ocean floor ...regardless of actual water depth) for dmg to start .
Cruised around just under water level (with empty breath meter), then about 1/2 way down, then along bottom.
Was only when near bottom and moving , that dmg would show in chatbox.
The whole time this was happening hp's didnt go down at all.
Tried combat this worked fine, scenery /sound / graphics were all great underwater..
Changed hp's via changing character level up and down..each time regenerated to full (whilst apparently drowning ;p )
.......
Then
(1245580295)[Sun Jun 21 20:01:35 2009] It will take about 20 more seconds to prepare your camp.
(1245580300)[Sun Jun 21 20:01:40 2009] It will take about 15 more seconds to prepare your camp.
and game shuts down........oh well try again after
aka..Woody
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky

Generation whY makes me grey

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: Drowning - maybe a bug

Post by LethalEncounter » Sun Jun 21, 2009 8:15 am

Wdneq2: which client version are you using?

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: Drowning - maybe a bug

Post by LethalEncounter » Sun Jun 21, 2009 8:48 am

John Adams wrote:haha first off, that scared the piss outta me.

But here's a bug, or maybe just due to terrain. I got below the water enough where my air ran out, but didn't drown. So by chance, I swam into deeper water and started taking damage... so Drowning is working, just not sure at what depth.
Where are you testing this? I am in Queen's Colony, jump in the water, go the minimum depth required for the breath meter to show up, wait for it to run out and I start taking damage immediately.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Drowning - maybe a bug

Post by John Adams » Sun Jun 21, 2009 9:29 am

I was in Queen's Colony as well, just by Nebble Underroot the fisher guy. Swim out towards the Far Journey, then duck under the water just enough for your breath bar to appear. When it runs out, you are still breathing. If you dive down to where the triggerfish are, you start taking -41 damage.

Btw, I may be crossing games... but when you "drown" should it be just a hit damage animation? or that scrambling, writing agonizing death throws of drowning animation? lol...

User avatar
ZexisStryfe
Posts: 1026
Joined: Thu Jul 26, 2007 6:39 am
EQ2Emu Server: Sytherian Legends
Location: Connecticut
Contact:

Re: Drowning - maybe a bug

Post by ZexisStryfe » Sun Jun 21, 2009 9:34 am

I don't think there is an animation for it on live...
~ EQ2 Emulator Project Manager

Image
Image
Image
"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Drowning - maybe a bug

Post by John Adams » Sun Jun 21, 2009 9:36 am

I actually might be thinking of old EQ, or one of my console games (Fallout, CoD, dunno)

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: Drowning - maybe a bug

Post by LethalEncounter » Sun Jun 21, 2009 9:54 am

Could you try to reproduce this using the latest? If you are able to, could you do a /loc so that I can go to your exact position and test it out?

User avatar
Wdneq2
Retired
Posts: 94
Joined: Mon May 18, 2009 5:24 am
EQ2Emu Server: TessEQ2
Characters: Lilrat Gnome Assassin
Stok Ogre Bruiser
Flekrad Drow Shadowknight

Re: Drowning - maybe a bug

Post by Wdneq2 » Sun Jun 21, 2009 4:42 pm

LethalEncounter wrote:Wdneq2: which client version are you using?
Client 5499L
aka..Woody
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky

Generation whY makes me grey

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Drowning - maybe a bug

Post by John Adams » Sun Jun 21, 2009 5:57 pm

LethalEncounter wrote:Could you try to reproduce this using the latest? If you are able to, could you do a /loc so that I can go to your exact position and test it out?
Using the latest Dev SVN, I am in QC, as a Barbarian (big fella), and my loc is:

-48.7 -12.66 257.55 heading 303

This puts me under water so Breath is empty, yet I take no damage.

If I swim straight down(ish) I start taking damage.

-50.13 -15.29 257.18 heading 90

I can then swim back up a few feet and stop taking damage, but am still underwater, with 0 breath.


Console:

Code: Select all

Left Grid 4294967295 and Entered Grid 924281492
Creating Opcode 0 Packet!
Left Grid 924281492 and Entered Grid 819993724
Creating Opcode 0 Packet!
Combined Packet: 2, 0
Combined Packet: 2, 0
Creating Opcode 0 Packet!
Creating Opcode 0 Packet!
Creating Opcode 0 Packet!
Creating Opcode 0 Packet!
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 85 81 48 C2 - CE A6 74 C1 4D 97 80 43  | ......H...t.M..C
  16: 7C 1C E0 30                                        | |..0
Creating Opcode 0 Packet!
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 85 81 48 C2 - CE A6 74 C1 4D 97 80 43  | ......H...t.M..C
  16: 7C 1C E0 30                                        | |..0
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 85 81 48 C2 - CE A6 74 C1 4D 97 80 43  | ......H...t.M..C
  16: 7C 1C E0 30                                        | |..0
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 85 81 48 C2 - CE A6 74 C1 4D 97 80 43  | ......H...t.M..C
  16: 7C 1C E0 30                                        | |..0
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 85 81 48 C2 - CE A6 74 C1 4D 97 80 43  | ......H...t.M..C
  16: 7C 1C E0 30                                        | |..0
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 85 81 48 C2 - CE A6 74 C1 4D 97 80 43  | ......H...t.M..C
  16: 7C 1C E0 30                                        | |..0
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 85 81 48 C2 - CE A6 74 C1 4D 97 80 43  | ......H...t.M..C
  16: 7C 1C E0 30                                        | |..0
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 85 81 48 C2 - CE A6 74 C1 4D 97 80 43  | ......H...t.M..C
  16: 7C 1C E0 30                                        | |..0
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 85 81 48 C2 - CE A6 74 C1 4D 97 80 43  | ......H...t.M..C
  16: 7C 1C E0 30                                        | |..0
Combined Packet: 2, 0
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF 5A 81 48 C2 - D4 81 74 C1 4C A0 80 43  | ....Z.H...t.L..C
  16: 7C 1C E0 30                                        | |..0
Creating Opcode 0 Packet!
Creating Opcode 0 Packet!
OP_UnknownNpcMsg Received 0x0163
   0: FF FF FF FF FF 74 0C C2 - 2D 9B 42 C1 70 1C 7F 43  | .....t..-.B.p..C
  16: 7C 1C E0 30                                        | |..0
Combined Packet: 2, 0
Also, with 0 breath, I headed towards shore just now. Just before leaving the water, I took 1 more 41 pt hit.

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: Drowning - maybe a bug

Post by LethalEncounter » Mon Jun 22, 2009 2:50 pm

kk Thanks, I'll try it as you described. I was using a high elf for the test, but maybe it matters :P

User avatar
Wdneq2
Retired
Posts: 94
Joined: Mon May 18, 2009 5:24 am
EQ2Emu Server: TessEQ2
Characters: Lilrat Gnome Assassin
Stok Ogre Bruiser
Flekrad Drow Shadowknight

Re: Drowning - maybe a bug

Post by Wdneq2 » Tue Jun 23, 2009 6:05 am

Using client 5499L on Tess server
Drowning worked fine :twisted:

Image
aka..Woody
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky

Generation whY makes me grey

User avatar
Scatman
Retired
Posts: 1688
Joined: Wed Apr 16, 2008 5:44 am
EQ2Emu Server: Scatman's Word
Characters: Scatman
Location: New Jersey

Re: Drowning - maybe a bug

Post by Scatman » Tue Jun 23, 2009 6:38 am

I think when you are drowning it says something else in the textbox. Like, YOU are drowning! I can't remember for sure but I can check after work.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Drowning - maybe a bug

Post by John Adams » Tue Jun 23, 2009 6:42 am

Woody, please try a LARGE race, like barb or ogre. There may be something up with players "center" and the depth of the water.

User avatar
Wdneq2
Retired
Posts: 94
Joined: Mon May 18, 2009 5:24 am
EQ2Emu Server: TessEQ2
Characters: Lilrat Gnome Assassin
Stok Ogre Bruiser
Flekrad Drow Shadowknight

Re: Drowning - maybe a bug

Post by Wdneq2 » Tue Jun 23, 2009 4:36 pm

That screenshot is a dead Barb, ill take a few others and drown them :twisted:
That just sounds sooo wrong
aka..Woody
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky

Generation whY makes me grey

Locked

Who is online

Users browsing this forum: No registered users and 0 guests