*EverQuest I-like game set in EverQuest II.
*Modern MMORPG features, while still retaining a classic feel
*Custom Content up to level 50, the level cap.
*Solo & Group Content (raids when they are implemented)
Q/A Time!
Q: What is this server?
A: This server is recreating EverQuest 1 as best as we can... in the EverQuest II Client with more modern features and conviences. It is based around original EverQuest lore, NPCs, etc. It's basically what EverQuest would be today, if it took a WoW turn, and not SOE's spin on modifying the original game.
Q: Wait... what? Couldn't I just play EverQuest Emulator? It's tons more like EverQuest!
A: Yup. I'm going to be spawning the world using EverQuest NPCs & layout, while using the EverQuest II models, storyline, and modern conviences such as no corpse runs, easier travel, amongst other things.
Q: Ok, now i'm interested. Will there be any other EverQuest features (negative or not) added?
A: The Alternate Advancement system has some big plans, when LethalEncounter gets that far, I am going to tweak code so they work like EQ1 AAs. I am just hoping the limit isn't hardcoded. There will possibly be EverQuest-like spells added in, meaning, the only way to get specific skills will be from a vendor. You, of course, will have to find all of your spells, and as such, will be slaughtering large rats for money until you can level up to purchase them. Melee characters will only get three combat arts, to maintain a classic feel. That will be Taunt, Kick, and Bash. Passive abilities will be added in, such as a permanent 5% chance to double attack at a specific level for melee classes, to maintain caster vs melee balance. With the EQ2 client, things are truely limitless, and you should expect a lot of boundaries being pushed.
Q: WoW! (pun intended), that sounds super awesome, but what modern conviences will be added from EverQuest II, WoW, etc?
A: Travel will be a big one. The world may be limitless, however, it can feel small at some times, especially a game as large as EverQuest II. The world will be limited to Antonica at start to help ease these feelings (that's a total of 4 zones) however, getting from point a to point b will be easy with bells at every major city (and yes, I plan to recreate Ogguk in the Thundering Steppes out of objects, Rivervale will be a grassy knoll in the Steppes, etc.) and that will be a big thing. No corpse runs! I hated the damn thing in EQ1, hated spirit shards in EQ2, and there is no reason they should be included in a modern MMORPG at all. (I personally don't play emulators for headaches.)
Q: When can I expect this emulator server?? It sounds like what i've been looking for!? Brasil?!
A: When it's done.


