OLD Combat Issues Thread
- John Adams
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Re: Combat Issues Thread
Hey! PlayerStats just helped me identify another bug in Combat.
It seems whenever I kill a coastal crab on the beach, I am getting 2 kills counted - they are even showing up twice in chat, so it's not a Stats count problem (can't say it isn't CAUSED by stats, but nonetheless, stats is counting both kills heh).
Anyway, whenever.
It seems whenever I kill a coastal crab on the beach, I am getting 2 kills counted - they are even showing up twice in chat, so it's not a Stats count problem (can't say it isn't CAUSED by stats, but nonetheless, stats is counting both kills heh).
Anyway, whenever.
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- ilythor
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Re: Combat Issues Thread
Does the same happen for the quests you have to kill stuff in?
"Everytime you pull the trigger in space, you will ruin someone's day, somewhere, and eventually, some time."
- John Adams
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Re: Combat Issues Thread
Yes, same thing. Counts twice for "Kill" steps in quests.
Just noticed this is still happening, though I could have sworn it went away... seems to be back :/ or still an issue anyway.
Just noticed this is still happening, though I could have sworn it went away... seems to be back :/ or still an issue anyway.
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LethalEncounter
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Re: Combat Issues Thread
Hmm, any idea how to reproduce it? Of course it isn't happening to me 
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LethalEncounter
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Re: Combat Issues Thread
Bah, nm think I got it
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LethalEncounter
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Re: Combat Issues Thread
Let me know if you still get this after you update. It should be fixed now 
- Wdneq2
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Re: Combat Issues Thread
Here's an example..
Chef Gorga . Outpost of the Overlord
Requires Elk Livers..kill 4 elks and quest is done...I knocked 2 off and each time got a double hit ..

Chef Gorga . Outpost of the Overlord
Requires Elk Livers..kill 4 elks and quest is done...I knocked 2 off and each time got a double hit ..

aka..Woody
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky
Generation whY makes me grey
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky
Generation whY makes me grey
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tristan
Re: Combat Issues Thread
Not sure if this it part of the same bug or not but using RoK box edit 4412 no patch on TessEQ2 if I kill a shrumbler with one cast of corrosive strike I get the same problem. If I have to either cast spell again or melee attack then mob dies and is lootable.
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LethalEncounter
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Re: Combat Issues Thread
tristan wrote:Not sure if this it part of the same bug or not but using RoK box edit 4412 no patch on TessEQ2 if I kill a shrumbler with one cast of corrosive strike I get the same problem. If I have to either cast spell again or melee attack then mob dies and is lootable.
Which problem?
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tristan
Re: Combat Issues Thread
the mob is still alive kinda. I thought I had read that in this post somewhere.
- John Adams
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Re: Combat Issues Thread
Sounds like the revival of the "0 HP mostly dead" bug.
- John Adams
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Re: Combat Issues Thread
I know combat is still untouched, but there's a new bug. Come to my server anytime and go watch Defender Bristlebrow and Kuglup. After they engage their first Invader, they stand there, in combat, and never fight again. In fact, they won't even respond to Hail.
And when you Hail the Sapswills that are now bunching up at the outpost, they FaceTarget for only about 2 seconds, then face away again, which is faster than usual.
And when you Hail the Sapswills that are now bunching up at the outpost, they FaceTarget for only about 2 seconds, then face away again, which is faster than usual.
- John Adams
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Re: OLD Combat Issues Thread
Moving combat issues discussion to a new thread, since this one was really about the old combat system.
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