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<Struct Name="WS_HearCastSpell" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqHearSpellCastCmd">
<Data ElementName="spawn_id" Type="int32" />
<Data ElementName="num_targets" Type="int16" />
<Data ElementName="target_array" Type="Array" ArraySizeVariable="num_targets">
<Data ElementName="target" Type="int32" />
</Data>
<Data ElementName="spell_id" Type="int32" />
<Data ElementName="spell_visual" Type="int32" />
<Data ElementName="cast_time" Type="float" />
<Data ElementName="unknown5" Type="int16" />
<Data ElementName="unknown6" Type="int8" />
</Struct>By the way, I made a slight modification to the packet parser the other day if you did not see that, It was inline with the spell modifications I found awhile ago with affect_only_group_members, can_effect_raid that type of thing, so now the parser will add those bits to the db