EQ2 Achievements System

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ZexisStryfe
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EQ2 Achievements System

Post by ZexisStryfe » Thu Jul 02, 2009 12:29 pm

Ah... xbox360 achievement psychosis, why must you taunt me here as well... :twisted:

New EQ2 Achievement System- not AAs
~ EQ2 Emulator Project Manager

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Re: EQ2 Achievements System

Post by John Adams » Thu Jul 02, 2009 12:35 pm

Awesome, but I have to ask, what brilliant EQ2Emulator Database guy had the foresight to request this kind of data tracking even before SOE announced it? Hmm?

/beam :lol:

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ZexisStryfe
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Re: EQ2 Achievements System

Post by ZexisStryfe » Thu Jul 02, 2009 12:44 pm

You know its funny... remember when I asked for the ability to have character specific xp rates? It was so I could do something very similar to this. Now I will just have to bug some more about it.... :twisted: :twisted: :twisted:
~ EQ2 Emulator Project Manager

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John Adams
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Re: EQ2 Achievements System

Post by John Adams » Thu Jul 02, 2009 12:50 pm

Right, yes. You mean, if you earn some specific achievement, your XP is doubled or whatever?

Kinda like what potions do now, but full-time? I like it. :)

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ZexisStryfe
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Re: EQ2 Achievements System

Post by ZexisStryfe » Thu Jul 02, 2009 12:53 pm

Yeah,

My intent is to have it so if you kill all the named mobs in a dungeon, you get an achievement and a permanent 2-4% bonus on your xp.

It gives people a reason to explore all the zones, particularly in a lore intense world like my own ;op
~ EQ2 Emulator Project Manager

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"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

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