Got a crash on Tess yesterday - which I am happy to report is now a rare thing. However, this is the same crash that I reported before - so the latest code did not fix this from last week (PM'd)
Code: Select all
> EQ2WorldDebug.exe!SpellProcess::DeleteCasterSpell(Entity * caster=0x1459b028, Spawn * target=0x13b88e40, LuaSpell * spell=0x23087e08, bool lock=false) Line 268 + 0x19 bytes C++
EQ2WorldDebug.exe!SpellProcess::Process() Line 103 C++
EQ2WorldDebug.exe!main(int argc=1, char * * argv=0x003733e0) Line 253 C++
EQ2WorldDebug.exe!__tmainCRTStartup() Line 318 + 0x19 bytes C
EQ2WorldDebug.exe!mainCRTStartup() Line 187 C
kernel32.dll!77e6f23b()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
EQ2WorldDebug.exe!EQ2_RemoteCommandString::EQ2_RemoteCommandString() Line 82 + 0x33 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >::_Node * _Wherenode=0x00720063, const std::pair<unsigned int const ,bool> & _Val=(4294504547,true)) Line 1127 + 0x14 bytes C++
EQ2WorldDebug.exe!EQ2_RemoteCommandString::EQ2_RemoteCommandString() Line 82 + 0x45 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Node * _Wherenode=0x00690077, const std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> & _Val=("",0x00000000 {id=??? name={...} })) Line 1118 + 0xf bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Node * _Wherenode=0x00690077, const std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> & _Val=("",0x00000000 {id=??? name={...} })) Line 1118 + 0xf bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Node * _Wherenode=0x00690077, const std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> & _Val=("",0x00000000 {id=??? name={...} })) Line 1118 + 0xf bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Node * _Wherenode=0x00690077, const std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> & _Val=("",0x00000000 {id=??? name={...} })) Line 1118 + 0xf bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Node * _Wherenode=0x00690077, const std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> & _Val=("",0x00000000 {id=??? name={...} })) Line 1118 + 0xf bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Node * _Wherenode=0x00690077, const std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> & _Val=("",0x00000000 {id=??? name={...} })) Line 1118 + 0xf bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Node * _Wherenode=0x00690077, const std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> & _Val=("",0x00000000 {id=??? name={...} })) Line 1118 + 0xf bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VisualState *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> >,0> >::_Node * _Wherenode=0x00720065, const std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,VisualState *> & _Val=("",0x00000000 {id=??? name={...} })) Line 1118 + 0xf bytes C++