Task: Items Validation (on hold!)

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Task: Items Validation (on hold!)

Post by John Adams » Thu Jul 16, 2009 3:40 pm

I am finally making an official public plea for testing and reporting on the quality of our EQ2Emu Items. Currently, there are 94,010 Items in the EQ2Emu Project Database (Tess). You all have been hammering on items for months now, and as I promised, there would be one more round of Items Validation before this data could be released -- and that time has come!

After processing every eq2Items log Bion provided, plus some logs LE collected from the Broker in Live, and a few player-submitted logs, our new grand total for items is:
111,000+!
Give yourselves a Woot! That's a helluva lot of collecting... not to mention the back-end work sorting it all out. ;)


As we slip into this new phase of Items Validation, it is important to understand a few things;
  • What if I don't want to tell you about your stupid broken items?
    Our Items, while vast in quantity, are far from perfect. Considering the volume of items summoned on Tess alone, the number if reports on those items is almost non-existent. That means, when you find an item that doesn't equip, or has a bad appearance, you do not bother to take the time to report it to us. The final result of that lack of initiative is a list of items far from perfect, and it hurts the project in general.

    Will all Items work perfectly on Release?
    Items implementation into the Server (that means all the crazy stuff items can do in EQ2 Live) is barely realized - meaning, you can equip an item, look sexy in it, and slash away at your enemies - but procs, effects, clickies, anything aside from basic appearance and usage is not yet implemented. This means, even when EQ2Emu Items data is released to you, they will still only look pretty... and you have to wait for functionality.

    When will the EQ2Emu Items data become available to us?
    While we're getting closer to releasing EQ2Emu Items data to you, delivery is as far away as the feedback we get on them. Meaning, if I toss 111k items on Tess and I get 3 bugs about all 111k items, releasing the data will take months and months longer than if I get 1,000 bug reports telling me every item that does not work or look proper.

    Note: This does not mean I want bugs about functionality we know doesn't exist. No bugs about "My clicky don't click, or my procy don't proc". We know. Review the Items section in the Project Status module to determine what is a bug, and what is not yet implemented!

    What will happen to my current items I slaved for hours to /summon? :P
    With every phase of EQ2Emu Items testing, all player inventories will be wiped out and current Items bugs closed for re-evaluation. The reason for this dramatic action is that item IDs will change. This is only the second wipe, so don't be too upset! You will know the new items are in place from the MOTD + your inventories will be back to newbie goodies.

    Some search fields in /itemsearch Broker don't work!
    I will also see about getting the /itemsearch (mock-Broker) screen to support additional lookup fields, but no promises on that. It is a great / convenient tool as it is... but we'll try to improve it over time.

    If you get everything you want, you big baby, when can we have our Items DB?
    This phase of Items Validation I expect to run at least 3 mos. Perhaps less if we get tons of feedback on our items. But with no info coming in from Players, we will take much, much longer to finish our Items because we have to test them ourselves - and we got other stuff to do! (see above)

    What of the future of Items post-Release?
    The good news is once we get items to the Admins, we can continually improve the data and trickle new updates to them via our DB Update Service. For those running Custom servers with Custom Items, you're on your own of course since you'll likely be making your own items anyway (guess who that was for?)

Look for a new list of EQ2Emu Items on the TessEQ2 and LethalEncounter servers coming this weekend (July 19-20, 2009), barring any unforeseen disasters...
John Adams
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"Everything should work now, except the stuff that doesn't" ~Xinux

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Re: Task: Items Validation

Post by ZexisStryfe » Thu Jul 16, 2009 7:49 pm

John Adams wrote:What of the future of Items post-Release?
The good news is once we get items to the Admins, we can continually improve the data and trickle new updates to them via our DB Update Service. For those running Custom servers with Custom Items, you're on your own of course since you'll likely be making your own items anyway (guess who that was for?)
La la lalalala la lala lala...
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Re: Task: Items Validation

Post by Wdneq2 » Fri Jul 17, 2009 12:10 am

SO as a player, you want/need ??
Grab as many items as we can and put them on etc , see how they work??
Which is best way /summon ( i havent tried this as yet) or use the "mock" broker /itemsearch ??

Do you want screenies? or just lists? of wroking or just not working?

Sorry for all the ?'s , just me being Me :twisted: , trying to clarify
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Re: Task: Items Validation

Post by ilythor » Fri Jul 17, 2009 6:11 am

Screenshots aren't necessary unless there is a particular unique effect that the item has (glows, auras etc.) but they help. if your short on time or just checked off 200 items, we understand if you don't supply screenshots.

The best way to do it is have a notepad.exe file open next to your Eq2 window, summon/broker search the items 0000001-0000100 and check everything that is implemented*. Through all of the items, then submit your "report" of items 1-100. To make it easy on everyone you can start your report or title it with "items id 1-100" and in there have only the bugs of all the items not working. Here's an example;
Item ID 1-100 NON ACTUAL wrote: All Other Items O.K.

#42 The Meaning Of Life (Chest Piece)
-Does not Equip

#50 The Sword Of Truths (Sword)
-Does not look as it does in Live <screenshot goes here for comparison>


#82 The Shrinking Dagger of Growth (Dagger)
-Does not equip
This is the best way for you, to help us, to help you, validate the items.

*Please Check The Project Status Module and Thread for what has been implemented and what hasn't
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Re: Task: Items Validation

Post by Wdneq2 » Fri Jul 17, 2009 6:16 am

Cheers :D , that helps clarify things ...
aka..Woody
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Stok Ogre Bruiser... Bashing my way round the place
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Re: Task: Items Validation

Post by ilythor » Fri Jul 17, 2009 8:08 am

No problems, thank you for getting into validating straight away!
"Everytime you pull the trigger in space, you will ruin someone's day, somewhere, and eventually, some time."

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Re: Task: Items Validation

Post by John Adams » Fri Jul 17, 2009 8:34 am

Remember these items will not be online until this weekend (July 18 2009) at the earliest. I am still validating the raw data to make sure it's good enough, but almost ready to commit it over.

Give me the rest of today. I will post when it is time to start, plus you will know by the in-game inventory wipe ;)

Woody, yes using the searcher is probably the best way. And I do not expect 1 guy to go through all 111k items... perhaps a coordinated effort - if Woody knows he'll be checking out Bags, then no one else needs to validate bags, etc... as an example.

Good luck, and thanks!

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Re: Task: Items Validation

Post by John Adams » Sat Jul 18, 2009 8:03 pm

Just a little update on the progress of the new Items. They are mostly looking good, but Zcoretri found a problem with some of the extended Stats for some items. We're looking into it, but I will likely be pushing these items out regardless. I can always update the item stats afterwards.

It does not appear to be happening on all items - but we haven't narrowed down where our Item Stats definitions went astray - maybe with GU52 (like everything else that broke during that update heh).

Stand by, still trying to get these done by tomorrow.
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Re: Task: Items Validation

Post by John Adams » Sun Jul 19, 2009 7:30 pm

I am in the process of moving the new Items to Tess, and then need to update the Quest scripts and other associated Items records.

Almost there. :)

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Re: Task: Items Validation

Post by Atton2.0 » Wed Jul 22, 2009 11:08 am

Rawr! I'd LOVE to help. I really would, I could knock down thousands of items per day.. but for some stupid reason I can use /summon to test items!

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Re: Task: Items Validation

Post by John Adams » Wed Jul 22, 2009 12:27 pm

John Adams wrote:Some search fields in /itemsearch Broker don't work!
I will also see about getting the /itemsearch (mock-Broker) screen to support additional lookup fields, but no promises on that. It is a great / convenient tool as it is... but we'll try to improve it over time.
I realize my posts get a little wordy, but there is help in them... as well as all over the forums using the Search function.

We would love for you to test 1000 items a day, too ;)

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Re: Task: Items Validation

Post by TILT » Fri Jan 20, 2012 12:25 pm

John Adams wrote:I do agree we will nuke all spells and items and use the data found on SOE's data service, coupled with the data we get from Packet Logs.
Are we holding off on this task for now, or do you still want to validate items that are currently in the EQ2Emulator test server database?
Last edited by TILT on Wed Feb 01, 2012 4:25 pm, edited 1 time in total.
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Re: Task: Items Validation

Post by John Adams » Fri Jan 20, 2012 1:00 pm

Good call. Yes, let's table any further Items validation til we re-collect everything new from game.

I have 150k+ items and their data, just no appearances. Items are no good if they don't LOOK good ;)

Disabling this task for now.

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