Equipping Items - game feedback
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- John Adams
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Equipping Items - game feedback
When you attempt to put on an item you do not qualify to put on, I need an exact list of messaging the SOE Live game tells the player.
For instance, when I am a Paladin and try to put on a Wizard-only robe, what does it tell me?
If I try to drag a helm into a wrist slot, what does it say?
If I am not the right level yet?
If I do not possess the skill to wear the item?
Any other things you can think of. I am trying to work out a request to get "Unable to equip item" out of our server, and be a little more helpful on the info of why an item cannot be equipped.
TIA,
For instance, when I am a Paladin and try to put on a Wizard-only robe, what does it tell me?
If I try to drag a helm into a wrist slot, what does it say?
If I am not the right level yet?
If I do not possess the skill to wear the item?
Any other things you can think of. I am trying to work out a request to get "Unable to equip item" out of our server, and be a little more helpful on the info of why an item cannot be equipped.
TIA,
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
- John Adams
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Re: Equipping Items - game feedback
So no one knows, huh?
Ok, I'll get the info myself.
Thanks
Ok, I'll get the info myself.
Thanks
- Scatman
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Re: Equipping Items - game feedback
I'll help you get these and then I can implement these things today after work (soon!)
- John Adams
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Re: Equipping Items - game feedback
Thanks, Scat. I'll try and hop on tonight and get a few items/books and see what messages I get.
I was going to write the functions myself, but I'd rather you do it since you know what you're doing
I was going to write the functions myself, but I'd rather you do it since you know what you're doing
- Scatman
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Re: Equipping Items - game feedback
Let's hope soJohn Adams wrote:I was going to write the functions myself, but I'd rather you do it since you know what you're doing
- John Adams
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Re: Equipping Items - game feedback
Here's my list.
Trying to scribe a book from which I have no skill, or not appropriate level to learn skill (white text):
The above is probably all we need to start. Others we can add as systems are implemented. Like:
Trying to "use" a store container outside a store slot (red text):
I also could not find a way to purposefully try to stick a Head item on my Arm slot. Whenever you drag the item over the inventory screen and let go, it goes where it's supposed to equip. If anyone knows a different way to do this, let me know... but I think this has no error message in Live.
Thanks Scat!
Trying to scribe a book from which I have no skill, or not appropriate level to learn skill (white text):
Trying to equip an item which is not for my class (red text):You lack the knowledge required to scribe this item.
Trying to equip a higher level item than I am (red text):Your class may not equip \aITEM -1144022714 1704393705:Rattling Boots\/a.
Trying to equip an item (a skill book) which is not equipable (white text):You must be at least level 29 to equip \aITEM 1939786170 1646368341:a D'Morte insignia band\/a.
Item Riana's Relentless Tune (Adept) isn't equipable.
The above is probably all we need to start. Others we can add as systems are implemented. Like:
Trying to "use" a store container outside a store slot (red text):
Store not currently open.
I also could not find a way to purposefully try to stick a Head item on my Arm slot. Whenever you drag the item over the inventory screen and let go, it goes where it's supposed to equip. If anyone knows a different way to do this, let me know... but I think this has no error message in Live.
Thanks Scat!
- Wdneq2
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Re: Equipping Items - game feedback
Closest I can get to an error , putting an item on/in the wrong slot is .

Tried dragging helm (from head) to arm/cloak and chest..

Tried dragging helm (from head) to arm/cloak and chest..
aka..Woody
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky
Generation whY makes me grey
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky
Generation whY makes me grey
- John Adams
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Re: Equipping Items - game feedback
Oh, excellent catch, Woody. I was dragging from inventory. Didn't even think to try head->arm, since in Emu (so far) you cannot do all these fancy swappings yet. Old habit 
- Scatman
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Re: Equipping Items - game feedback
LE, I was looking over how you handle equipping/unequipping/swapping items today so I can get this implemented for John and had a quick question. In Player::CanEquipItem you have
Is
supposed to use the = operator? Because that's setting skill_req1 to int max which would mess up the next check wouldn't it?
Code: Select all
if(item && ((item->generic_info.skill_req1 = 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))Code: Select all
item->generic_info.skill_req1 = 0xFFFFFFFF- John Adams
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Re: Equipping Items - game feedback
That's actually the function I was going to break into 3 functions, instead of that huge If heh. HasSkill, CheckClass, CheckLevel.
As I read that comparison tho, I see it say "if generic OR you have the skill"... continue checking. Then of course it does the same "if generic2 OR you have the skill". I was told skill_id_req1 = 4294967295 = generic, same effect as 0.
No one should actually have 4294967295 as a skill, but I think the check is IF it is generic, or a valid skill_id.
Is that what you're asking? If not, I'll shut up and wait for LE.
As I read that comparison tho, I see it say "if generic OR you have the skill"... continue checking. Then of course it does the same "if generic2 OR you have the skill". I was told skill_id_req1 = 4294967295 = generic, same effect as 0.
No one should actually have 4294967295 as a skill, but I think the check is IF it is generic, or a valid skill_id.
Is that what you're asking? If not, I'll shut up and wait for LE.
- Scatman
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Re: Equipping Items - game feedback
Well notice there are two overall checks, one for req1 and one for req2.
See how with skill_req1, the '=' operator is used which sets a value and does not check it. In req2, the '==' operator is used which checks it.
Code: Select all
item->generic_info.skill_req1 = 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1Code: Select all
item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2- John Adams
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Re: Equipping Items - game feedback
Oh haha. Wow, yes. Pretty sure it's a compare, not a set 
Who wrote that code anyway?!
Who wrote that code anyway?!
- Scatman
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Re: Equipping Items - game feedback
Hehe I thought so but I wanted to double check. There are times when doing something like that could be useful but 97.4262623% of the time (at least in my case) it's always a typo 
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LethalEncounter
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Re: Equipping Items - game feedback
Heh, nope good catch. That was definitely a typoScatman wrote:LE, I was looking over how you handle equipping/unequipping/swapping items today so I can get this implemented for John and had a quick question. In Player::CanEquipItem you haveIsCode: Select all
if(item && ((item->generic_info.skill_req1 = 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))supposed to use the = operator? Because that's setting skill_req1 to int max which would mess up the next check wouldn't it?Code: Select all
item->generic_info.skill_req1 = 0xFFFFFFFF
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