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John Adams
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by John Adams » Sun Nov 04, 2007 8:36 pm
Is anyone else seeing this very unsettling graphics glitch when they approach an open door?
Outside doorway, you can see straight through:

But soon as you step inside the gfx are there:

Even if the door is open on Live, I do not see this. I am using an 8800GTX, if that matters. But like I said, Live doesn't have this problem. Just wondering if it's something in a setting.
TIA,
-J
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LethalEncounter
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by LethalEncounter » Mon Nov 05, 2007 6:12 am
It is probably one of the unknowns in the ZoneInfo struct. Similar to the clip plane in EQ.
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ZexisStryfe
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by ZexisStryfe » Mon Nov 05, 2007 8:19 am
you aren't alone John. go to Unrest if you wanna see some really weird instances of this.
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John Adams
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by John Adams » Mon Nov 05, 2007 9:47 am
LethalEncounter wrote:It is probably one of the unknowns in the ZoneInfo struct. Similar to the clip plane in EQ.
Is there anything the community can do to help identify these values? If they are unknown, I assume the server is currently not doing anything with them.
I think this leads to the other discussion about expanding the zone info tables.
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alfa
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by alfa » Mon Nov 05, 2007 9:52 am
The doors are related to the Widget spawn type and table
Fight with me... Or die, like the rest.
J.A. say: "I think Xinux tried to tell me this, but I ignore most things he suggests."
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John Adams
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by John Adams » Mon Nov 05, 2007 10:35 am
INdeed. I had noticed when I was diong a /move to some of the Widget/Sign coords, I would end up hanging out in the air in front of buildings and doorways. So I guess we'll figure all that out eventualy too.

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link2009
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by link2009 » Mon Nov 05, 2007 1:29 pm
Yeah, I also noticed this through ALL the doorways I went. I hope we'll get more progress on this.


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