TONIGHT (Tues)
and
TOMORROW (Wed)
for some crazy Combat testing![/center]
EXTENSIVELY over the next 30 days
to validate the new Combat System Revamp!
What we need you to test is combat with NPCs, using melee, spells, ranged weapons, rocks and sticks whatever! Hit that MOB!
What you will notice in this revamp is:
- Spawns now move towards you evenly, no longer warping.
- Movement in general has been updated dramatically.
- Spawns also have "Abilities" now, like heal, kick, or other arts we can assign.
- They also get stats bonuses from weapons they may choose to use.
- Your stats increase and show on the screen in the Notification area (center, top)
- Mini-dings are here!
As far as your own player abilities, we have some basic Abilities you may use, should be the same as on TessEQ2. If you find you cannot equip a weapon for testing, you should be able to use the /skill add command to add the skill to your list.
Let's get testing, folks!
TessEQ2 has been put back online, and is running the latest code in Debug mode (so things might be a little laggy) to catch any additional crashes or bugs that might come up.