OS Version: 5.1.2600 Service Pack 3 VER_NT_WORKSTATION
CPU: 2 x86 GenuineIntel 4MHz RDTSC MSR CMPXCHG8 SSE SSE2
DirectX Version: 9.0c
Video Card/Driver: [ATI Mobility Radeon X1800 ] [ati2dvag.dll] 6.14.10.6618
Ground installation pack - "TSO - All in one compilation pack - Limited Edition"
SoE-exe-version(trough Eq2Emupatcher): 5499L
(No other version works for me atm)
All testing done on "TessEQ2" server, map/zone "The Caves".
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Issue 1:
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JA: Fixed
Issue 2:
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When you swim, you don't get any better at it(no points appear).
JA: Swimming not implemented yet
Issue 3:
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While in fightmode, the "char"(from time to time) seem's to think the fight is over(while it's not), the "char"
moves out of "attack mode" and stands straight, just waiting.
Then(after several seconds) getting into to the fight again.
JA: Known Issue
Issue 4:
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The "mobs"(in this case the "Gnolls") won't go back to their original place after they have killed you.
After you respawn.. they are still in the same place as they were when they killed you!
I guess they respawn in the right place when they die tho...
JA: Known Issue
Issue 5:
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While you are resting(sitting down) and you suddenly get attacked, the "char" stands up, deals/get's a "blow", and
then sit's down again... over and over again.
A thought would be that the "resting-loop" should be aborted when attacked??
I may be wrong on this one tho...
The char still fights, but you must press the "Sitt/Stand-button" to get out of it.
Issue 6:
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The "mobs" detect you through wall's and ceelings, floor's.. (or the edges of them).
For example: if you stand on a staircase(ex 10 meters up) you can still "aggro" mobs down below.
And they can even hit you from that distance(no ranged weapons).
The mob is still standing down there...
Even more.. If the mob actually get's to you, it may be invisible for you UNTIL you run around a little bit
(makeing some disstance).
Short "Aggro-disstance"??
JA: Known Issue having to do with a lack of terrain maps(?)
Issue 7:
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When a mob attack you(and come running), if you move a bit at the same time, the mob get's stuck for a while in the place it THINKS you are at(your first position)... it take's some time for it to "close the gap"(but it can still hit you
from the given distance).
JA: Known Issue - new combat bug
Issue 8:
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I might be dreaming here, but getting points for "slashing" seem's to be really slow.
Issue 9:
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When you gather materials (for example) from a "?", you do the crouching-stand.
Shoulden't this be the same as "Setting trap-stand"(or something else) where it actually look's like you
are looking for something(i may be wrong here)?
Issue 10:
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When you are about to get the quest, nothing happens!
And it don't appear in the "Quest Journal"!
This appear to be the first quest.
Issue 11:
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"Gathering" works in this zone, but not cutting wood or harvest, and when you try to fish,
you won't get any from the marked "named spots".
JA: Known Issue - not all ground spawns have been configured yet
Issue 12:
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But the quest you take is about "Collecting Explosive's" from "Powdered mineral" heap's.
The problem/problems are these:
When you do this(collect from the minerals piles).. you don't see
how many you have collected(while you are collecting).
And when you HAVE collected all "minerals", you still see the value "0/15".
Unable to finalize the quest.
The next one is that this is the wrong quest from the begining.
This quest refers to a "Emma Torque".
AND... at the end sequence(of taking the quest) a sound sample of this "Emma" playes... regarding
how exciting she is about getting these powders/epxlosives.
This "Emma" stands near the waterfall!
I would guess we got 2 quest's mixed up here.. lol
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Good/working stuff!
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The combat system is a real improvment in my eyes.
Alot of things react better, tho there are some glittches.
Really nice to see the mobs going at it with there spells and weapons.. GOOD WORK, REALLY GOOD WORK!!!!
All other "known" quests works in the "map".
Ps: This is my very first "Issue-report".
I know i diden't spread the "info" out in certain "topics", if it is a problem, erase it.. and i will splitt it up in more suitble topics! : Ds