Darklight.lua
Code: Select all
function init_zone_script(zone)
SetLocationProximityFunction(zone, -691.31, -56.46, -87.97, 10, "ZoneNeriak")
SetLocationProximityFunction(zone, -62.44, -33.30, 356.88, 10, "ZoneCL")
SetLocationProximityFunction(zone, 731.24, -66.26, 93.42, 10, "ZoneNek")
end
function ZoneNeriak(zone, spawn)
Zone(GetZone(184), spawn, 9.65, 17.21, -68.72, 184)
end
function ZoneCL(zone, spawn)
Zone(GetZone(33), spawn, 191.72, -45.65, -858.52, 178.64)
end
function ZoneNek(zone, spawn)
Zone(GetZone(179), spawn, -1345.74, 15.83, -1409.49, 151.77)
end
Code: Select all
function init_zone_script(zone)
SetLocationProximityFunction(zone, 3.82, 17.36, -93.08, 10, "ZoneDarklight")
end
function ZoneDarklight(zone, spawn)
Zone(GetZone(34), spawn, -653.95, -57.32, -86.53, 262.55)
end
Code: Select all
function init_zone_script(zone)
SetLocationProximityFunction(zone, -1343.12, 15.88, -1431.21, 10, "ZoneDarklight")
end
function ZoneDarklight(zone, spawn)
Zone(GetZone(34), spawn, 709.68, -66.36, 85.34, 91.67)
end
Code: Select all
function init_zone_script(zone)
SetLocationProximityFunction(zone, 188.53, -47.38, -888.40, 10, "ZoneDarklight")
end
function ZoneDarklight(zone, spawn)
Zone(GetZone(34), spawn, -74.06, -34.43, 335.46, 357.72)
end
If these are useful let me know and I will work on the other zone points like this, but these should be the only ones in the classic world.