General support forum. If you require assistance and your problem doesnt fall in any of the other categories, this is the forum for you!
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bolly
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Post
by bolly » Sun Sep 27, 2009 8:56 pm
Would help save new users from tinkering with db to do basic spawning and scripts. Not sure if you'd want it as a parameter of spawn or just it's own command.
I know this is a low priority one
Cheers
Bolly
Last edited by
bolly on Thu Oct 01, 2009 2:49 am, edited 2 times in total.
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Scatman
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by Scatman » Sun Sep 27, 2009 9:08 pm
It already exists

SpawnSet(Spawn, Attribute, Value)
Code: Select all
SpawnSet(NPC, "attackable", 1)
SpawnSet(NPC, "attackable", 0)
SpawnSet(NPC, "show_level", 1)
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bolly
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by bolly » Sun Sep 27, 2009 9:21 pm
nononono i mean a GM command to set the lua_script field

!!!
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John Adams
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Contact:
Post
by John Adams » Sun Sep 27, 2009 9:55 pm
That too already exists.
Code: Select all
spawn_set_values["spawn_script"] = SPAWN_SET_VALUE_SPAWN_SCRIPT;
spawn_set_values["spawnentry_script"] = SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT;
spawn_set_values["spawnlocation_script"] = SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT;
Sub-commands of /spawn.
It would help you to open Commands.cpp and see what's already in there.
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bolly
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Post
by bolly » Sun Sep 27, 2009 10:05 pm
perfect, thanks! can you move this to the support forum for me?
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