NEW Combat Issues Thread

Old bugs stored here for reference.
LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: NEW Combat Issues Thread

Post by LethalEncounter » Sat Oct 03, 2009 9:31 am

The guards are just lazy :P Well anyways, I almost have my test code completed for the thread safe containers and after it is completed I'll have time to look at this.

Answith
Posts: 1
Joined: Sun Oct 11, 2009 4:47 pm

Re: NEW Combat Issues Thread

Post by Answith » Tue Oct 20, 2009 7:53 pm

Hello,
I was on TessEQ2 trying out the combat in Outpost of the Overlord. Every time I would slay a tunarian or other critter I would get the text in my chat window saying that "you have killed a tunarian protector" or related critter, and I would get the experience update, but the critter would still be standing as if attacking, I would still have them targeted and be in auto attack, and their health bar would be as it was before the killing blow. I was attacking them with auto attack and bruiser combat arts. They would eventually decay.

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Zcoretri
Team Member
Posts: 1642
Joined: Fri Jul 27, 2007 12:55 pm
Location: SoCal

Re: NEW Combat Issues Thread

Post by Zcoretri » Wed Oct 21, 2009 12:01 pm

Thanks for the reminder. :D

This issue is known and is being looked into.

bolly
Retired
Posts: 389
Joined: Mon Sep 21, 2009 3:03 pm
Location: Leeds, UK

Re: NEW Combat Issues Thread

Post by bolly » Wed Nov 11, 2009 3:11 am

the standing Npcs and the 'you cannot loot at this time' issue is really annoying :-( been having it since mid october

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