Minilogin and 5916L client

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John Adams
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Minilogin and 5916L client

Post by John Adams » Fri Oct 02, 2009 6:29 pm

I have tried for days now, and no matter what I do I cannot get the damn client to connect up to my server via minilogin. Gets to "creating entities" and just sits there. LoginServer console reports:

Code: Select all

5688 New Server connection: 127.0.0.1 port: 38149
15156 New client from ip: 127.0.0.1 port: 1430
19078 Removing client from ip: 127.0.0.1 port: 1430 Name:
28718 New client from ip: 127.0.0.1 port: 1430
Loading acct for admin...
Finished Loading...SUCCESS!
Current Login List:
OP_KeymapLoadMsg Packet: OPCode: 0x17, size:     2 from admin
And of course, World never sees the client because I cannot even get to the character select screen.

Here are the contents of my log_messages table for this attempt:

Code: Select all

build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\framework\resman\src\ResourceManager.cpp(1982): Error loading composed/characters/accessories/wieldable_items/weapons/exp04/1h_crush/exp04_1hc_the_impact_of_the_sacrosanct.voc"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\framework\resman\src\ResourceManager.cpp(1982): Error loading composed/characters/accessories/wieldable_items/weapons/exp04/1h_crush/exp04_1hc_cudgel_of_obviation.voc"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\framework\resman\src\ResourceManager.cpp(1982): Error loading composed/ui_fx/fx/scenes/spellobjects/trdskl_clay_glob.voc"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_06/medusa_snake_attack_aoe.vdl
"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\game\gamecommon\client\EqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_06/medusa_snake_attack_aoe.vdl'."
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_06/medusa_snake_attack_p2p.vdl
"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\game\gamecommon\client\EqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_06/medusa_snake_attack_p2p.vdl'."
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_06/medusa_snake_buff.vdl
"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\game\gamecommon\client\EqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_06/medusa_snake_buff.vdl'."
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_06/medusa_stone_gaze.vdl
"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\game\gamecommon\client\EqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_06/medusa_stone_gaze.vdl'."
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc="  0.00   0.00   0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL Parse

All opcodes have been taken from the live updates, copied into both LoginServer and World databases. Both softwares have the current structs files from SVN. Same exact files, structs, opcodes, using client 5771L, works perfectly.


I am out of ideas, so I doubt it's my setup.

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John Adams
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Re: Minilogin and 5916L client

Post by John Adams » Fri Oct 02, 2009 11:23 pm

Nevermind all that crap, just needed to re-compile a new EQ2Minilogin.exe and it seems to be working now with the 5916L client.

Soon as a few critical bugs are fixed in the World code, I will package up a new ServerPack (1.2) for distribution.

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Re: Minilogin and 5916L client

Post by Clayzzz » Thu Oct 15, 2009 3:50 am

John Adams wrote:Nevermind all that crap, just needed to re-compile a new EQ2Minilogin.exe and it seems to be working now with the 5916L client.

Soon as a few critical bugs are fixed in the World code, I will package up a new ServerPack (1.2) for distribution.
Can a release be expected soon, I am still hanging in the loading screen on "creating entities" :(

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ilythor
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Re: Minilogin and 5916L client

Post by ilythor » Thu Oct 15, 2009 4:07 am

Everyone's packed to the brim with stuff going on, the new DB milestone, and other real life commitments, and as it was stated in the Minilogin/Serverpack thread; It will be released, when it's released. Sorry to be blunt, but there isn't much else to it.
"Everytime you pull the trigger in space, you will ruin someone's day, somewhere, and eventually, some time."

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Re: Minilogin and 5916L client

Post by Clayzzz » Thu Oct 15, 2009 6:55 am

John Adams wrote:Soon as a few critical bugs are fixed in the World code, I will package up a new ServerPack (1.2) for distribution.
I was just wandering because this sounded like a quick fix, but guess we will have to be patient.. still understandable :wink:

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Re: Minilogin and 5916L client

Post by ilythor » Thu Oct 15, 2009 6:59 am

It might be, but it's low priority stuff on the list, but don't worry. We will fix it eventually.
"Everytime you pull the trigger in space, you will ruin someone's day, somewhere, and eventually, some time."

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Re: Minilogin and 5916L client

Post by John Adams » Thu Oct 15, 2009 9:29 am

An update to Minilogin/ServerPack will take some time. Many core server changes have been implemented, including some major code re-writes, and we're still debugging and troubleshooting some issues. Add to that, the post-GU53 changes in the SOE client have screwed up quite a few of our structures and that too needs to be fixed before I can pack up another ServerPack.

It's on the plate, just won't be happening til LE has time to work with me on the issues. The current ServerPack (1.1) should still work with ROK/TSO, or any client 5771L or previous. You may try using the client patcher tool found in the Tools forum to update your client to a compatible level.

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