Workaround for standing/dead npcs?

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bolly
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Workaround for standing/dead npcs?

Post by bolly » Fri Nov 13, 2009 9:10 am

I was wondering if there is a way, perhaps with lua, to force an npc to play the death animation on death? It's really confusing for some people and if not i'd just like to even force a depop. Can anyone help for now?

LethalEncounter
Team: Zombie
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Joined: Wed Jul 25, 2007 10:10 pm

Re: Workaround for standing/dead npcs?

Post by LethalEncounter » Fri Nov 13, 2009 4:37 pm

It is actually a bug that I fixed in my code I just haven't had a chance to finish fixing the other things that I need to do before I can commit it. Hopefully this weekend.

bolly
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Location: Leeds, UK

Re: Workaround for standing/dead npcs?

Post by bolly » Fri Nov 13, 2009 4:43 pm

Great to hear, cheers!

bolly
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Re: Workaround for standing/dead npcs?

Post by bolly » Sun Nov 15, 2009 5:55 pm

Any luck with that one? No worries if not!

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: Workaround for standing/dead npcs?

Post by LethalEncounter » Sun Nov 15, 2009 6:35 pm

Working on it now. I just spent the last 12 hours doing homework :( I'll try to get it done tonight if possible.

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