Hey,
Something appears to have changed in 351 that is affecting the entity command system. My spawns are still primary command 4 and i can see the command number 4 as gather in my entity_command list, yet in 351 I get 'Is not a friend' when i attempt to gather.
We haven't adjusted any spawns, just updated revisions - something moved somewhere?
Entity Command System in 351
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Questions about how to build your own custom server content will not be addressed here.
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bolly
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bolly
- Retired
- Posts: 389
- Joined: Mon Sep 21, 2009 3:03 pm
- Location: Leeds, UK
Re: Entity Command System in 351
My guess is it's this?
Code: Select all
if (target->appearance.attackable == 0) {
if (target_type == SPELL_TARGET_ENEMY)
zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
else
zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
return;
}- Scatman
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Re: Entity Command System in 351
Oops, I changed that. Failed to test groundspawns
I'll fix it once I'm home, thanks.
- Scatman
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Re: Entity Command System in 351
It's fixed now.
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bolly
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Re: Entity Command System in 351
Sweet! Did you test it with sprint and self buffs? It seems to be doing it on them too but won't be able to check your changes till the svn pushes through
Thanks for the fast update!
Thanks for the fast update!
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