Anyone know if it will be possible to limit classes?

Support forum for questions about compiling and running EQ2Emulator on a Microsoft Windows OS.

Moderator: Team Members

Post Reply
User avatar
Astal
Posts: 96
Joined: Tue Dec 09, 2008 1:35 pm

Anyone know if it will be possible to limit classes?

Post by Astal » Tue Nov 17, 2009 8:06 pm

Or has anyone been able to or tried too?

If so lemme know, way to many classes to balance for me, id like to keep it simple on my server since ill probably be the only dev.

So if anyone has a solution to this lemme know, it will probably be in the code itself so id have to custom compile.
I DIE FREE!!

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: Anyone know if it will be possible to limit classes?

Post by LethalEncounter » Tue Nov 17, 2009 8:48 pm

Although the support hasn't been added to the login server to do this, the login server is capable of restricting both classes and races. The plan is to get the list of allowed race/classes from the server whenever it connects to the login server so we can disallow them there.

User avatar
ZexisStryfe
Posts: 1026
Joined: Thu Jul 26, 2007 6:39 am
EQ2Emu Server: Sytherian Legends
Location: Connecticut
Contact:

Re: Anyone know if it will be possible to limit classes?

Post by ZexisStryfe » Tue Nov 17, 2009 10:31 pm

Personally, I am going to be doing this on Sytherian Legends (only going to be 16 classes) by letting them pick a class, and when they first log in, the zone script is going to reset them to a lvl 1 commoner. Then the first quest will have them pick a class, sorta like how EQ2 was when it was released.
~ EQ2 Emulator Project Manager

Image
Image
Image
"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

User avatar
Astal
Posts: 96
Joined: Tue Dec 09, 2008 1:35 pm

Re: Anyone know if it will be possible to limit classes?

Post by Astal » Wed Nov 18, 2009 11:01 am

ZexisStryfe wrote:Personally, I am going to be doing this on Sytherian Legends (only going to be 16 classes) by letting them pick a class, and when they first log in, the zone script is going to reset them to a lvl 1 commoner. Then the first quest will have them pick a class, sorta like how EQ2 was when it was released.
Nice, that would be cool.
I DIE FREE!!

bolly
Retired
Posts: 389
Joined: Mon Sep 21, 2009 3:03 pm
Location: Leeds, UK

Re: Anyone know if it will be possible to limit classes?

Post by bolly » Wed Nov 18, 2009 11:19 am

Sounds like a nice feature

User avatar
Arremis
Retired
Posts: 388
Joined: Sun Sep 02, 2007 10:11 am
Location: Memphis, TN

Re: Anyone know if it will be possible to limit classes?

Post by Arremis » Thu Dec 10, 2009 9:41 am

I liked the old character class quests :)
I am the UI Master...there is no charge for my awesomeness.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Anyone know if it will be possible to limit classes?

Post by John Adams » Thu Dec 10, 2009 5:38 pm

I liked being able to pick your class after you entered the game. Not confusingly pick one then get into the game and be a "commoner", though that is what we have, and will definitely work. I'm just so picky.

User avatar
Astal
Posts: 96
Joined: Tue Dec 09, 2008 1:35 pm

Re: Anyone know if it will be possible to limit classes?

Post by Astal » Thu Dec 10, 2009 9:24 pm

John Adams wrote:I liked being able to pick your class after you entered the game. Not confusingly pick one then get into the game and be a "commoner", though that is what we have, and will definitely work. I'm just so picky.
Has the SetClass(Spawn, 1) lua script been changed for it to make the class change permanent in the database or no?
I DIE FREE!!

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: Anyone know if it will be possible to limit classes?

Post by LethalEncounter » Fri Dec 11, 2009 5:28 pm

Astal wrote:
John Adams wrote:I liked being able to pick your class after you entered the game. Not confusingly pick one then get into the game and be a "commoner", though that is what we have, and will definitely work. I'm just so picky.
Has the SetClass(Spawn, 1) lua script been changed for it to make the class change permanent in the database or no?
Nope, SetAdventureClass and SetTradeskillClass only set the class temporarily. Would you like it to save the class? I assume you want to use it for characters?

bolly
Retired
Posts: 389
Joined: Mon Sep 21, 2009 3:03 pm
Location: Leeds, UK

Re: Anyone know if it will be possible to limit classes?

Post by bolly » Sat Dec 12, 2009 1:23 am

would that mean kicking the user to have the new class show in game?

could do a lua os.execute with a sql script and then kick them?

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: Anyone know if it will be possible to limit classes?

Post by LethalEncounter » Sat Dec 12, 2009 3:14 pm

A kick wouldn't be necessary since we can update almost anything without forcing the character to zone. I just send to change a couple of things. Look for this feature tomorrow.

User avatar
Arremis
Retired
Posts: 388
Joined: Sun Sep 02, 2007 10:11 am
Location: Memphis, TN

Re: Anyone know if it will be possible to limit classes?

Post by Arremis » Sun Dec 13, 2009 11:16 am

Another question since it's on roughly the same topic:

Would it be possible to also allow all races to start with any class? I'm going to not want to have to use betrayal quests. I want to be able to log in and make a Rat Ranger or an Ogre Paladin.
I am the UI Master...there is no charge for my awesomeness.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests