By the way, as I was using the forum search feature to search for any topics similar to this before posting a new topic (unsubtle hint), I came across an old question of John's I thought I would answer if the question hasn't been answered already (for those of you who might find this interesting):
There are 7 inventory (bag) slots, from left to right are 0-5. Slot 6 is the Overflow Slot, which is technically a "bag" in itself. I use the term "bag" because it isn't really a bag, but a 10-slot container (unless they changed it since last I played). Once you have all your 0-5 slots/bags full, and the Overflow Slot full, you get an inventory full message, and are not able to loot or buy anything else until your overflow is emptied. If I recall correctly, the original intent for the Overflow slot was for "catching" any items that fall off due to being broken, before they introduced the weapons-or-items-don't-fall-off-the-icon-just-turns-red-and-all-their-stat-bonuses-and-usability-in-the-case-of-weapons-are-nullified concept.John Adams wrote: I recompiled, using all the new structs. The items I am summoning are going to the 1-6 slots on my toon.
Of course, there still is one thing not clear.
It started placing my fishbone dirks at slot 2, not slot 1. And when slot 6 is full, no more summoning (even though slot 1 is open). I guess this can wait til later, but in case there is something odd with looting, I thought I would mention it.
Overflow is supposed to go where, on the cursor, or in the Inventory UI window? I can't remember.
Wee that was fun...this is what happens when you hardly get any sleep, and go shopping on Christmas Eve, and then suck down 10 cups of coffee


