Inventory Slots

Old bugs stored here for reference.
Locked
User avatar
Arremis
Retired
Posts: 388
Joined: Sun Sep 02, 2007 10:11 am
Location: Memphis, TN

Inventory Slots

Post by Arremis » Thu Dec 24, 2009 10:32 am

I don't know if anyone noticed, but on Live, if you have empty inventory slots, items you buy or loot go into those slots first, and then if those are full, they go into your backpack. Currently, regardless if main inventory slots are empty or not, everything goes into the first backpack.

By the way, as I was using the forum search feature to search for any topics similar to this before posting a new topic (unsubtle hint), I came across an old question of John's I thought I would answer if the question hasn't been answered already (for those of you who might find this interesting):
John Adams wrote: I recompiled, using all the new structs. The items I am summoning are going to the 1-6 slots on my toon.
Of course, there still is one thing not clear. ;)
It started placing my fishbone dirks at slot 2, not slot 1. And when slot 6 is full, no more summoning (even though slot 1 is open). I guess this can wait til later, but in case there is something odd with looting, I thought I would mention it.
Overflow is supposed to go where, on the cursor, or in the Inventory UI window? I can't remember.
There are 7 inventory (bag) slots, from left to right are 0-5. Slot 6 is the Overflow Slot, which is technically a "bag" in itself. I use the term "bag" because it isn't really a bag, but a 10-slot container (unless they changed it since last I played). Once you have all your 0-5 slots/bags full, and the Overflow Slot full, you get an inventory full message, and are not able to loot or buy anything else until your overflow is emptied. If I recall correctly, the original intent for the Overflow slot was for "catching" any items that fall off due to being broken, before they introduced the weapons-or-items-don't-fall-off-the-icon-just-turns-red-and-all-their-stat-bonuses-and-usability-in-the-case-of-weapons-are-nullified concept.

Wee that was fun...this is what happens when you hardly get any sleep, and go shopping on Christmas Eve, and then suck down 10 cups of coffee :)
I am the UI Master...there is no charge for my awesomeness.

User avatar
ZexisStryfe
Posts: 1026
Joined: Thu Jul 26, 2007 6:39 am
EQ2Emu Server: Sytherian Legends
Location: Connecticut
Contact:

Re: Inventory Slots

Post by ZexisStryfe » Thu Dec 24, 2009 11:42 am

The overflow slot is only one slot now, after that it won't let you complete a quest that gives you a item.
~ EQ2 Emulator Project Manager

Image
Image
Image
"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

User avatar
Zcoretri
Team Member
Posts: 1642
Joined: Fri Jul 27, 2007 12:55 pm
Location: SoCal

Re: Inventory Slots

Post by Zcoretri » Thu Dec 24, 2009 12:16 pm

ZexisStryfe wrote:The overflow slot is only one slot now, after that it won't let you complete a quest that gives you a item.
While this is true, there are times when the overflow slot will hold more than 1 item. I just came across this last night logging in an old character that I have not used it a long time. After a lot of changes to various items to make them heirloom, the items were taken off your characters inventory and put into your overflow slot, where you had to re-equip them and attune them.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Inventory Slots

Post by John Adams » Fri Dec 25, 2009 9:51 am

Arremis wrote:I don't know if anyone noticed, but on Live, if you have empty inventory slots, items you buy or loot go into those slots first, and then if those are full, they go into your backpack. Currently, regardless if main inventory slots are empty or not, everything goes into the first backpack.
Yes, we know this and have not gotten around to sorting out where things magically go, depending on the situation. Overflow, at least for us for now, will probably be huge til we decide to lower it for release. I don't see any reason to restrict it during development.

Locked

Who is online

Users browsing this forum: No registered users and 0 guests