A few bugs

Old bugs stored here for reference.
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chrrox
Content Designer
Posts: 177
Joined: Wed Oct 17, 2007 8:12 pm

A few bugs

Post by chrrox » Sat Nov 10, 2007 5:50 pm

I have found a few bugs.
1. When loading into a zone if the client crashes loading the entries and the server removes your connection it will not let you zone back in unless you reboot the server.
Error is
Removing client from ip:192.168.1.1 port:49296
Checking timestampflag:
Timeout up!, state=2
Removing connection
2.When loading npc's some of them are walk through and some are not this seems to be totally random but if you spawn them manually they are alway fine.
3.Some things i tried to spawn are invisible for some reason.
Ex.Race Type 2306
-------------------------------------------------
Not sure if this is a bug or not but some npc's are either very small or very big is this a missing size column?

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: A few bugs

Post by LethalEncounter » Sat Nov 10, 2007 7:58 pm

chrrox wrote:I have found a few bugs.
1. When loading into a zone if the client crashes loading the entries and the server removes your connection it will not let you zone back in unless you reboot the server.
Error is
Removing client from ip:192.168.1.1 port:49296
Checking timestampflag:
Timeout up!, state=2
Removing connection
Not sure what you mean by it isn't allowing you to zone in if you crash. The text you posted is normal if you get disconnected.
chrrox wrote: 2.When loading npc's some of them are walk through and some are not this seems to be totally random but if you spawn them manually they are alway fine.
This is caused from a bad location_id in the spawns table.
chrrox wrote: 3.Some things i tried to spawn are invisible for some reason.
Ex.Race Type 2306
heh did you look at the name of Race type 2306 in the appearances table? :) It is staticobjects/dpo_invisible_cube/dpo_invisible_cube.
chrrox wrote: -------------------------------------------------
Not sure if this is a bug or not but some npc's are either very small or very big is this a missing size column?
Aye, I just recently find the size fields and I havent really implemented them yet.

chrrox
Content Designer
Posts: 177
Joined: Wed Oct 17, 2007 8:12 pm

Post by chrrox » Sat Nov 10, 2007 8:10 pm

It wont let me log into the zone without it crashing an endless amount of times unless i close the server down and restart it.
How do i get a bad location id? I used parser ill try changing them and see what happens.
Is it possible to see an npc's location id ingame?
I got the object id from the parser. Ill need to look up the correct id's its weird it shows the right name for the object. ah now i see I have a lot of those 2306 , 2308's ill need to look for the correct id's.

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Post by LethalEncounter » Sat Nov 10, 2007 8:16 pm

Next time it crashes endlessly could you use PacketCollector to get a log of it? Would be helpful for determining the cause of the crash. If you are able to just check it into svn and let me know where you put it.

chrrox
Content Designer
Posts: 177
Joined: Wed Oct 17, 2007 8:12 pm

Post by chrrox » Sat Nov 10, 2007 8:58 pm

LethalEncounter wrote:Next time it crashes endlessly could you use PacketCollector to get a log of it? Would be helpful for determining the cause of the crash. If you are able to just check it into svn and let me know where you put it.
It wont let me run the packet collector it asks for an interface then just shuts down.
Loading ignore list from IgnoreList.txt...
Note that all ignored names are case sensitive!!
INFO: Did not add any names to ignore list.
1. rpcap://\Device\NPF_{E2CD69D4-12F9-43C3-BC3D-DEF421F94EF8} (Network adapter '
Realtek RTL8139/810x Family Fast Ethernet NIC
' on local host)
2. rpcap://\Device\NPF_{7A631930-7EC8-452B-AE66-E8A738C33F8D} (Network adapter '
MS Tunnel Interface Driver' on local host)
Enter the interface number (1-2):1
Failed!
Error loading PacketCollect: code 1317

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Post by LethalEncounter » Sat Nov 10, 2007 9:22 pm

Are you trying to run packetcollector after the client is already running? Try to start it before the client

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