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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Post
by JCL » Sun Jan 03, 2010 5:21 pm
The World of Tyrania will mix many races and have new starting locations and quests. There will be all new locations, npcs, quests, items, factions, etc. For example there are many different types of elves so they will have seperate cities. I plan to start with a commoner-like class.
Site:
http://tyrania.servegame.org/
Last edited by
JCL on Sun Jan 10, 2010 2:31 pm, edited 5 times in total.
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Arremis
- Retired
- Posts: 388
- Joined: Sun Sep 02, 2007 10:11 am
- Location: Memphis, TN
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by Arremis » Mon Jan 04, 2010 12:48 pm
WOOT

I am the UI Master...there is no charge for my awesomeness.
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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Post
by JCL » Tue Jan 05, 2010 9:30 pm
Here's an example of a race:
Description:
The Human is a neutral race that inhabits the
Lost Desert of Shain'ra. It's main city is
Enburelin City, a large canyon-like city off to the side of the desert. As a Human, you will start at a
Lost Encampment in the desert.
Attributes:
Alignment: Neutral
Strength: Average
Agility: Average
Stamina: Average
Intelligence: Average
Wisdom: Average
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Arremis
- Retired
- Posts: 388
- Joined: Sun Sep 02, 2007 10:11 am
- Location: Memphis, TN
Post
by Arremis » Wed Jan 06, 2010 8:39 am
What about bots? Can we have bots? WOOT BOTS!

I am the UI Master...there is no charge for my awesomeness.
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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Post
by JCL » Wed Jan 06, 2010 10:27 am
Arremis wrote:What about bots? Can we have bots? WOOT BOTS!

You mean a bot race or actual botting? I don't plan to add a bot race, and I hope we can customize race/class names on the selection (doubt it though).
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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Post
by JCL » Wed Jan 06, 2010 11:58 am
Got a site up. If you have any problems let me know.
Last edited by
JCL on Sun Jan 10, 2010 2:31 pm, edited 1 time in total.
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ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
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Contact:
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by ZexisStryfe » Wed Jan 06, 2010 3:23 pm
I would love to be able to change race/class names, unfortunately they are hard coded it seems...
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
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by LethalEncounter » Wed Jan 06, 2010 5:53 pm
I'm hoping that the dynamic stuff that SOE is enabling will allow us to eventually change that limitation as well

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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Post
by JCL » Wed Jan 06, 2010 8:36 pm
LethalEncounter wrote:I'm hoping that the dynamic stuff that SOE is enabling will allow us to eventually change that limitation as well

Hmm, What dynamic stuff are they doing?
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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Post
by JCL » Sat Jan 09, 2010 11:25 am
Since I started the human area I guess I will write up a little basic lore.
The humans originate on a large mainland continent. After a large civil war between the race most of the population fled by ship to a desert continent thousands of miles away.They used a canyon area to build the city known as Elzkabin City, which is filled with multiple levels of caverns. A small group of the humans were known to have left on the coty and are stranded in the desert.
Upon entering the game: You are a human who has just fled the mainland human continent and discover a small encampment off the ocean. You will start your journey here to learn about the game, lore, and to assist the lost humans.
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ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
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Contact:
Post
by ZexisStryfe » Sat Jan 09, 2010 1:15 pm
So are you using the Rujark Cliffs as the starting zone?
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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
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by JCL » Sat Jan 09, 2010 1:19 pm
ZexisStryfe wrote:So are you using the Rujark Cliffs as the starting zone?
Yeah I'll use that for humans. I will probably use some of it as the city and other parts for quests since it's so big.
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ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
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Contact:
Post
by ZexisStryfe » Sat Jan 09, 2010 2:31 pm
Just make sure it is easy to get around and figure out where stuff is for the "city" parts. *shivers* Gorowyn...
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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
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by JCL » Mon Jan 11, 2010 9:13 am
Added a overview page. This page also talks about the feature smart-lore.
I'm hoping to be able to use flying on my server. It's still pending how well this feature will work in the future though.
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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Post
by JCL » Thu Jan 14, 2010 12:56 pm
Updated some of the site. You can also visit the
forums and share your ideas on development features.
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