Simplify adding mobs.
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chrrox
- Content Designer
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Simplify adding mobs.
This is just an idea i had tell me what you think.
In everquest 2 there are movable objects that you can freely move bye clicking on them.
So if we could spawn all the npc's / objects in the zone with the fields / id of movable move them to their proper place then issue a command to save the current zone npc's to the database it could speed up db making lot.
Then we just replace the values with what the should be as non movable afterward.
I don't know if this is possible but it would be very cool if it is.
In everquest 2 there are movable objects that you can freely move bye clicking on them.
So if we could spawn all the npc's / objects in the zone with the fields / id of movable move them to their proper place then issue a command to save the current zone npc's to the database it could speed up db making lot.
Then we just replace the values with what the should be as non movable afterward.
I don't know if this is possible but it would be very cool if it is.
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LethalEncounter
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techguy84
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chrrox
- Content Designer
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- John Adams
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Many (I'd say 50%) of my collected NPCs are 3 feet in the air in the emu server world. So definitely, click-drag or even a target / spawnfix command would do fine. I like the graphic movement idea, if it's relatively easy to implement in a short time. Otherwise, I'll take a /spawnfix (at my coords) option.
Slightly off-topic, but I am noticing I cannot mouse-click to target my NPCs. I have to use F8. Is this expected behavior at this time?
Slightly off-topic, but I am noticing I cannot mouse-click to target my NPCs. I have to use F8. Is this expected behavior at this time?
- John Adams
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LethalEncounter
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OK, is there another place in the game where you can move objects besides inside your house so that I can grab packets of this? I am currently able to freely move NPCs around a zone, but they are extremely sensitive to the terrain. Even the slightest bump causes them to turn red (and wont let you put them there). There has to be something that I am missing that allows you to adjust the terrain sensitivity.
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chrrox
- Content Designer
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Yes in the splitpaw areas you can move barrels and some other objects you can also move the pumpkins in the starting zones / antonica. Want me to capture some packets of me moving objects around?
here are directions to movable objects.
http://www.gotz.org/forum/archive/index.php?t-7342.html
here are directions to movable objects.
http://www.gotz.org/forum/archive/index.php?t-7342.html
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LethalEncounter
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